// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // // // John Allison 17/11/96. // Class Description: // Text, i.e., a character string, is used to visualize various kinds of // description, particle name, energy, coordinate names etc. Text is // described by the class G4Text. The following constructors are supported: // // //----- Constructors of G4Text // G4Text (const G4String& text); // G4Text (const G4String& text, const G4Point3D& pos); // // where the argument text is the text (string) to be visualized, and pos // is the 3D position at which the text is visualized. Note that class // G4Text inherits G4VMarker. Size of text is recognized as "font size", // i.e., height of the text. All the access functions defined for class // G4VMarker are available. In addition, the following access functions // are available, too: // // //----- Set functions of G4Text // void G4Text::SetText ( const G4String& text ) ; // void G4Text::SetOffset ( double dx, double dy ) ; // // //----- Get functions of G4Text // G4String G4Text::GetText () const; // G4double G4Text::GetXOffset () const; // G4double G4Text::GetYOffset () const; // // Method SetText() defines text to be visualized, and GetText() returns // the defined text. Method SetOffset() defines x (horizontal) and // y (vertical) offsets in the screen coordinates. By default, both offsets // are zero, and the text starts from the 3D position given to the // constructor or to the method G4VMarker:SetPosition(). Offsets should be // given with the same units as the one adopted for the size, i.e., // world-size or screen-size units. // Class Description - End: #ifndef G4TEXT_HH #define G4TEXT_HH #include "G4VMarker.hh" #include "globals.hh" class G4Text: public G4VMarker { public: // With description enum Layout {left, centre, right}; G4Text (const G4String& text); G4Text (const G4String& text, const G4Point3D& position); G4Text (const G4VMarker&); G4Text (const G4Text&); virtual ~G4Text (); G4Text& operator= (const G4Text&); G4String GetText () const; Layout GetLayout () const; G4double GetXOffset () const ; G4double GetYOffset () const ; void SetText (const G4String& text); void SetLayout (Layout); void SetOffset (double dx, double dy) ; private: G4String fText; Layout fLayout; G4double fXOffset, fYOffset; }; #include "G4Text.icc" std::ostream& operator<< (std::ostream& os, const G4Text&); std::ostream& operator<< (std::ostream& os, G4Text::Layout); #endif