// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // #ifndef G4UImessenger_h #define G4UImessenger_h 1 #include "globals.hh" #include "G4ios.hh" #include "G4UIdirectory.hh" // class description: // // This class is the base class which represents a messenger which maintains // the commands. The user who wants to define some commands must create his/her // own concrete class derived from this class. The user's concrete messenger // must have a responsibility of creating and deleting commands. Also, it must // take care the delivering of the command to the destination class and replying // the current value(s) of the parameter(s). // class G4UImessenger { public: // with description G4UImessenger(); G4UImessenger(const G4String& path, const G4String& dsc); // Constructor. In the implementation of the concrete messenger, all commands // related to the messenger must be constructed. virtual ~G4UImessenger(); // Destructor. In the implementation of the concrete messenger, all commands // defined in the constructor must be deleted. virtual G4String GetCurrentValue(G4UIcommand * command); // The concrete implementation of this method gets the current value(s) of the // parameter(s) of the given command from the destination class, converts the // value(s) to a string, and returns the string. Conversion could be done by // the ConvertToString() method of corresponding G4UIcmdXXX classes if the // the command is an object of these G4UIcmdXXX classes. virtual void SetNewValue(G4UIcommand * command,G4String newValue); // The concrete implementation of this method converts the string "newValue" // to value(s) of type(s) of the parameter(s). Convert methods corresponding // to the type of the command can be used if the command is an object of // G4UIcmdXXX classes. public: G4bool operator == (const G4UImessenger& messenger) const; protected: G4String ItoS(G4int i); G4String DtoS(G4double a); G4String BtoS(G4bool b); G4int StoI(G4String s); G4double StoD(G4String s); G4bool StoB(G4String s); protected: void AddUIcommand(G4UIcommand * newCommand); // shortcut way for creating directory and commands G4UIdirectory* baseDir; // used if new object is created G4String baseDirName; // used if dir already exists void CreateDirectory(const G4String& path, const G4String& dsc); template T* CreateCommand(const G4String& cname, const G4String& dsc); }; template T* G4UImessenger::CreateCommand(const G4String& cname, const G4String& dsc) { G4String path; if( cname(0) != '/' ) { path = baseDirName + cname; if (path(0) != '/') path = "/" + path; } T* command = new T(path.c_str(), this); command-> SetGuidance(dsc.c_str()); return command; } #endif