// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // #ifndef G4V_CASCADE_COLLIDER_HH #define G4V_CASCADE_COLLIDER_HH // $Id$ // // 20100615 M. Kelsey -- Split constructor to have verbose separately // 20100711 M. Kelsey -- Allow name to be changed after ctor, by self // 20100714 M. Kelsey -- Move concrete functions to G4CascadeColliderBase #include "globals.hh" class G4InuclParticle; class G4CollisionOutput; class G4VCascadeCollider { public: G4VCascadeCollider(const char* name, G4int verbose=0); virtual ~G4VCascadeCollider() {} virtual void collide(G4InuclParticle* bullet, G4InuclParticle* target, G4CollisionOutput& output) = 0; virtual void setVerboseLevel(G4int verbose=0) { verboseLevel=verbose; } protected: const char* theName; G4int verboseLevel; virtual void setName(const char* name) { theName = name; } }; #endif /* G4V_CASCADE_COLLIDER_HH */