// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // #ifndef G4VSplitableHadron_h #define G4VSplitableHadron_h 1 // ------------------------------------------------------------ // GEANT 4 class header file // // ---------------- G4VSplitableHadron---------------- // by Gunter Folger, June 1998. // class storing an interacting particle. Used by Parton String Models. // ------------------------------------------------------------ #include "globals.hh" #include "G4ParticleDefinition.hh" #include "G4ReactionProduct.hh" class G4Nucleon; #include "G4ThreeVector.hh" #include "G4LorentzVector.hh" class G4Parton; class G4VKineticNucleon; #include class G4VSplitableHadron { public: G4VSplitableHadron(); G4VSplitableHadron(const G4ReactionProduct & aPrimary); G4VSplitableHadron(const G4Nucleon & aNucleon); G4VSplitableHadron(const G4VKineticNucleon * aNucleon); virtual ~G4VSplitableHadron(); int operator==(const G4VSplitableHadron &right) const; int operator!=(const G4VSplitableHadron &right) const; void Set4Momentum(const G4LorentzVector &a4Momentum); const G4LorentzVector & Get4Momentum() const; void SetDefinition(G4ParticleDefinition *aDefinition); G4ParticleDefinition * GetDefinition() const; void IncrementCollisionCount(G4int aCount); void SetCollisionCount(G4int aCount); void SetTimeOfCreation(G4double aTime); // Uzhi 7.05.08 G4double GetTimeOfCreation(); // Uzhi 7.05.08 void SetPosition(const G4ThreeVector &aPosition); const G4ThreeVector & GetPosition() const; void SetStatus(const G4int aStatus); // Uzhi 17.07.09 G4int GetStatus(); // Uzhi 17.07.09 virtual void SplitUp() = 0; virtual void SetFirstParton(G4int PDGcode) = 0; // Uzhi 24.11.10 virtual void SetSecondParton(G4int PDGcode)= 0; // Uzhi 24.11.10 virtual G4Parton * GetNextParton() = 0 ; virtual G4Parton * GetNextAntiParton() = 0 ; G4bool IsSplit() { return isSplit;} G4int GetSoftCollisionCount(); protected: void Splitting() {isSplit = true;} private: G4VSplitableHadron(const G4VSplitableHadron &right); const G4VSplitableHadron & operator=(const G4VSplitableHadron &right); private: G4ParticleDefinition *theDefinition; G4LorentzVector the4Momentum; G4double TimeOfCreation; // Uzhi 7.05.08 G4ThreeVector thePosition; G4int theCollisionCount; G4int curStatus; // Uzhi 17.07.09 G4bool isSplit; }; inline G4int G4VSplitableHadron::GetSoftCollisionCount() { return theCollisionCount; } inline void G4VSplitableHadron::SetCollisionCount(G4int aCount) { theCollisionCount = aCount; } inline void G4VSplitableHadron::Set4Momentum(const G4LorentzVector &a4Momentum) { the4Momentum=a4Momentum; } inline const G4LorentzVector & G4VSplitableHadron::Get4Momentum() const { return the4Momentum; } inline void G4VSplitableHadron::SetDefinition(G4ParticleDefinition *aDefinition) { theDefinition=aDefinition; } inline G4ParticleDefinition * G4VSplitableHadron::GetDefinition() const { return theDefinition; } inline void G4VSplitableHadron::IncrementCollisionCount(G4int aCount) { theCollisionCount += aCount; } inline void G4VSplitableHadron::SetTimeOfCreation(G4double aTime) // Uzhi 7.05.08 { TimeOfCreation=aTime; } inline G4double G4VSplitableHadron::GetTimeOfCreation() // Uzhi 7.05.08 { return TimeOfCreation; } inline void G4VSplitableHadron::SetPosition(const G4ThreeVector &aPosition) { thePosition=aPosition; } inline const G4ThreeVector & G4VSplitableHadron::GetPosition() const { return thePosition; } inline void G4VSplitableHadron::SetStatus(G4int aStatus) // Uzhi 17.07.09 { curStatus=aStatus; } inline G4int G4VSplitableHadron::GetStatus() // Uzhi 17.07.09 { return curStatus; } #endif