/* This file is part of MAUS: http://micewww.pp.rl.ac.uk:8080/projects/maus * * MAUS is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * MAUS is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with MAUS. If not, see . * */ #ifndef _SRC_CPP_CORE_SIMULATION_MAUSTRACKINGACTION_HH_ #define _SRC_CPP_CORE_SIMULATION_MAUSTRACKINGACTION_HH_ #include #include #include // combining strings and numbers #include "json/json.h" // for datastructure #include "Geant4/G4Track.hh" // arg to tracking action #include "Geant4/G4UserTrackingAction.hh" // inherit from #include "src/common_cpp/DataStructure/Track.hh" #include "src/common_cpp/Simulation/MAUSSteppingAction.hh" namespace MAUS { /** @class MAUSTrackingAction * Geant4 calls this class before/after tracks propogated * * Collect the steps from MAUSSteppingAction, then create * tracks in the datastructure. */ class MAUSTrackingAction : public G4UserTrackingAction { public: /** @brief constructor */ MAUSTrackingAction(); /** @brief Add a new track to the stepping action and fill with some * track data */ void PreUserTrackingAction(const G4Track*); /** @brief Put the final momentum of the track into the spill data */ void PostUserTrackingAction(const G4Track*); /** @brief Set the tracks; MAUSTrackingAction takes ownership of the memory */ void SetTracks(std::vector* tracks); /** @brief Get the tracks; MAUSTrackingAction still owns the memory */ std::vector* GetTracks() const {return _tracks;} /** @brief Get the tracks; caller takes ownership of the memory */ std::vector* TakeTracks(); /** @brief Choose whether to store tracks * * @params willKeepTracks if true will keep initial and final position and * momentum of tracks and optionally steps, according to the flag * in MAUSSteppingAction. If false, will keep neither tracks nor * steps. */ void SetWillKeepTracks(bool willKeepTracks) {_keepTracks = willKeepTracks;} /** @brief Returns true is tracks are stored. */ bool GetWillKeepTracks() {return _keepTracks;} /** @brief If MAUS kills a particle, give the reason here */ void SetKillReason(const G4Track* aTrack, std::string reason); private: std::vector* _tracks; bool _keepTracks; MAUSSteppingAction* _stepping; }; } // ends MAUS namespace #endif // _SRC_CPP_CORE_SIMULATION_MAUSTRACKINGACTION_HH_