// @(#)root/eve:$Id$ // Authors: Matevz Tadel & Alja Mrak-Tadel: 2006, 2007 /************************************************************************* * Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TEveBoxSet #define ROOT_TEveBoxSet #include "TEveDigitSet.h" #include "TEveVector.h" class TGeoMatrix; class TRandom; class TEveBoxSet: public TEveDigitSet { friend class TEveBoxSetGL; TEveBoxSet(const TEveBoxSet&); // Not implemented TEveBoxSet& operator=(const TEveBoxSet&); // Not implemented public: enum EBoxType_e { kBT_Undef, // unknown-ignored kBT_FreeBox, // arbitrary box: specify 8*(x,y,z) box corners kBT_AABox, // axis-aligned box: specify (x,y,z) and (w, h, d) kBT_AABoxFixedDim, // axis-aligned box w/ fixed dimensions: specify (x,y,z) kBT_Cone, kBT_EllipticCone }; struct BFreeBox_t : public DigitBase_t { Float_t fVertices[8][3]; }; struct BOrigin_t : public DigitBase_t { Float_t fA, fB, fC; }; struct BAABox_t : public BOrigin_t { Float_t fW, fH, fD; }; struct BAABoxFixedDim_t : public BOrigin_t {}; struct BCone_t : public DigitBase_t { TEveVector fPos, fDir; Float_t fR; }; struct BEllipticCone_t : public BCone_t { Float_t fR2, fAngle; }; protected: EBoxType_e fBoxType; // Type of rendered box. Float_t fDefWidth; // Breadth assigned to first coordinate (A). Float_t fDefHeight; // Breadth assigned to second coordinate (B). Float_t fDefDepth; // Breadth assigned to third coordinate (C). Int_t fBoxSkip; // Number of boxes to skip for each drawn box during scene rotation. Bool_t fDrawConeCap; static Int_t SizeofAtom(EBoxType_e bt); public: TEveBoxSet(const char* n="TEveBoxSet", const char* t=""); virtual ~TEveBoxSet() {} void Reset(EBoxType_e boxType, Bool_t valIsCol, Int_t chunkSize); void Reset(); void AddBox(const Float_t* verts); void AddBox(Float_t a, Float_t b, Float_t c, Float_t w, Float_t h, Float_t d); void AddBox(Float_t a, Float_t b, Float_t c); void AddCone(const TEveVector& pos, const TEveVector& dir, Float_t r); void AddEllipticCone(const TEveVector& pos, const TEveVector& dir, Float_t r, Float_t r2, Float_t angle=0); virtual void ComputeBBox(); // virtual void Paint(Option_t* option = ""); void Test(Int_t nboxes); Float_t GetDefWidth() const { return fDefWidth; } Float_t GetDefHeight() const { return fDefHeight; } Float_t GetDefDepth() const { return fDefDepth; } Bool_t GetDrawConeCap() const { return fDrawConeCap; } void SetDefWidth(Float_t v) { fDefWidth = v ; } void SetDefHeight(Float_t v) { fDefHeight = v ; } void SetDefDepth(Float_t v) { fDefDepth = v ; } void SetDrawConeCap(Bool_t x) { fDrawConeCap=x; StampObjProps(); } Int_t GetBoxSkip() const { return fBoxSkip; } void SetBoxSkip(Int_t bs) { fBoxSkip = bs; } ClassDef(TEveBoxSet, 0); // Collection of 3D primitives (fixed-size boxes, boxes of different sizes, or arbitrary sexto-epipeds); each primitive can be assigned a signal value and a TRef. }; #endif