// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // // ---------------------------------------------------------------------- // Class G4Axis2Placement3D // // Class description: // // Class defining an axis placed in a 3D space. // Attributes are: a point location, an axis vector with its // reference direction and coordinates in space. // Authors: J.Sulkimo, P.Urban. // Revisions by: L.Broglia, G.Cosmo. // ---------------------------------------------------------------------- #ifndef __G4Placement3D_h #define __G4Placement3D_h 1 #include "G4Point3D.hh" #include "G4Vector3D.hh" #include "G4Transform3D.hh" #include "G4PointRat.hh" #include "G4Ray.hh" class G4Axis2Placement3D { public: // with description G4Axis2Placement3D(); G4Axis2Placement3D( const G4Vector3D& refDirection0 , const G4Vector3D& axis0 , const G4Point3D& location0 ); ~G4Axis2Placement3D(); // Constructors & destructor G4Axis2Placement3D(const G4Axis2Placement3D&); G4Axis2Placement3D& operator=(const G4Axis2Placement3D&); // Copy constructor and assignment operator. inline G4bool operator==(const G4Axis2Placement3D& other) const; // Equality operator. inline void Init( const G4Vector3D& refDirection0 , const G4Vector3D& axis0 , const G4Point3D& location0 ); inline G4Point3D GetLocation() const; inline G4Vector3D GetAxis() const; inline G4Vector3D GetRefDirection() const; // Get/Set for geometric data inline G4Vector3D GetPX() const; inline G4Vector3D GetPY() const; inline G4Vector3D GetPZ() const; // Placement coordinate axes inline const G4Transform3D& GetToPlacementCoordinates() const; inline const G4Transform3D& GetFromPlacementCoordinates() const; // Transformation from/to the placement coordinate system public: //inline void Project (G4ThreeVec& Coord, const G4ThreeVec& Pt2, // const G4Plane& Pl1, const G4Plane& Pl2) // { // Coord.X(Pt2.X()*Pl1.a + Pt2.Y()*Pl1.b + Pt2.Z()*Pl1.c - Pl1.d); // Coord.Y(Pt2.X()*Pl2.a + Pt2.Y()*Pl2.b + Pt2.Z()*Pl2.c - Pl2.d); // Coord.Z(0); // } private: // geometric data G4Point3D location; G4Vector3D axis; G4Vector3D refDirection; // placement coordinate axes G4Vector3D pX, pY, pZ; G4Transform3D toPlacementCoordinates; G4Transform3D fromPlacementCoordinates; }; #include "G4Axis2Placement3D.icc" #endif