// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // #ifndef G4BCLateParticle_h #define G4BCLateParticle_h 1 #include #include "G4BCAction.hh" #include "G4CollisionInitialState.hh" #include "G4KineticTrack.hh" #include "G4KineticTrackVector.hh" class G4BCLateParticle : public G4BCAction { public: G4BCLateParticle(){} virtual ~G4BCLateParticle(){} virtual const std::vector & GetCollisions(G4KineticTrack * aProjectile, std::vector & , G4double theCurrentTime) { theColl.clear(); G4double ctime=std::max(0.,aProjectile->GetFormationTime()) + theCurrentTime; G4KineticTrackVector noTarget; G4CollisionInitialState * aLate = new G4CollisionInitialState(ctime, aProjectile, noTarget, this); theColl.push_back(aLate); return theColl; } virtual G4KineticTrackVector * GetFinalState(G4KineticTrack * aProjectile, std::vector & ) { G4KineticTrackVector * result = new G4KineticTrackVector; G4KineticTrack * lateParticle=new G4KineticTrack(*aProjectile); result->push_back(lateParticle); return result; } private: std::vector theColl; }; #endif