// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // // ---------------------------------------------------------------------- // Class G4ControlPoints // // Class Description: // // G4ControlPoints defines an array of G4PointRat which in turn // are made of G4Point3D. // Author: J.Sulkimo, P.Urban. // Revisions by: A.Floquet, L.Broglia, G.Cosmo. // ---------------------------------------------------------------------- #ifndef __G4ControlPoints_h #define __G4ControlPoints_h 1 #include "G4PointRat.hh" class G4ControlPoints { public: // with description G4ControlPoints(); G4ControlPoints( G4int, G4int); G4ControlPoints( G4int, G4int, G4int ); G4ControlPoints( const G4ControlPoints& ); // Constructors. ~G4ControlPoints(); // Destructor. G4ControlPoints& operator = ( const G4ControlPoints& ); // Assignment operator. void SetWeights(G4double*); void CalcValues(G4double k1, G4double param, G4Point3D& pts1, G4double k2, G4Point3D& pts2); void CalcValues(G4double k1, G4double param, G4PointRat& pts1, G4double k2, G4PointRat& pts2); inline G4int GetRows() const; inline G4int GetCols() const; inline void put(G4int i, G4int j, const G4Point3D &tmp); inline void put(G4int i, G4int j, const G4PointRat& tmp); // Put control point into matrix location (i,j). inline G4Point3D Get3D(G4int i, G4int j) const; inline G4PointRat& GetRat(G4int i, G4int j) const; // Retrieve control point from matrix location (i,j); G4double ClosestDistanceToPoint(const G4Point3D&); private: inline G4double Calc(G4double k1, G4double par, G4double old_val, G4double k2, G4double new_val ); G4PointRat** data; // G4PointRat datas are made of // - a point 3D // - an additional value: the scale factor which is set to 1 by default. G4int nr, nc; }; #include "G4ControlPoints.icc" #endif