// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4UImessenger.hh,v 1.9 2006-06-29 19:08:19 gunter Exp $ // #ifndef G4GenericMessenger_h #define G4GenericMmessenger_h 1 #include "G4UImessenger.hh" #include "G4UIcommand.hh" #include "G4AnyType.hh" #include "G4AnyMethod.hh" #include "G4ApplicationState.hh" #include #include class G4UIdirectory; /// This class is generic messenger. class G4GenericMessenger : public G4UImessenger { public: /// Contructor G4GenericMessenger(void* obj, const G4String& dir = "", const G4String& doc = ""); /// Destructor virtual ~G4GenericMessenger(); /// The concrete, but generic implementation of this method. virtual G4String GetCurrentValue(G4UIcommand* command); /// The concrete, generic implementation of this method converts the string "newValue" to action. virtual void SetNewValue(G4UIcommand* command, G4String newValue); public: struct Command { enum UnitSpec {UnitCategory, UnitDefault}; Command(G4UIcommand* cmd, const std::type_info& ti) : command(cmd), type(&ti) {} Command() : command(0), type(0) {} // Command& operator =(const Command& rhs) { command = rhs.command; type = rhs.type; } Command& SetStates(G4ApplicationState s0) {command->AvailableForStates(s0); return *this;} Command& SetStates(G4ApplicationState s0, G4ApplicationState s1) {command->AvailableForStates(s0, s1); return *this;} Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2){command->AvailableForStates(s0,s1,s2); return *this;} Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2, G4ApplicationState s3) {command->AvailableForStates(s0,s1,s2,s3); return *this;} Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2, G4ApplicationState s3, G4ApplicationState s4) {command->AvailableForStates(s0,s1,s2,s3,s4); return *this;} Command& SetRange(const G4String& range) {command->SetRange(range.c_str()); return *this;} Command& SetGuidance(const G4String& s) { command->SetGuidance(s); return *this; } Command& SetUnit(const G4String&, UnitSpec = UnitDefault); Command& SetUnitCategory(const G4String& u) {return SetUnit(u, UnitCategory);} Command& SetDefaultUnit(const G4String& u) {return SetUnit(u, UnitDefault);} Command& SetParameterName(const G4String&, G4bool, G4bool =false); Command& SetDefaultValue(const G4String&); Command& SetCandidates(const G4String&); G4UIcommand* command; const std::type_info* type; }; struct Property : public Command { Property(const G4AnyType& var, G4UIcommand* cmd) : Command(cmd, var.TypeInfo()) , variable(var) {} Property() {} G4AnyType variable; }; struct Method : public Command { Method(const G4AnyMethod& fun, void* obj, G4UIcommand* cmd) : Command(cmd, fun.ArgType()), method(fun), object(obj) {} Method() : object(0) {} G4AnyMethod method; void* object; }; ///Declare Methods //Command& DeclarePropertyWithUnit(const G4String& name, const G4Any& variable, const G4String& unit, const G4String& doc = ""); Command& DeclareProperty(const G4String& name, const G4AnyType& variable, const G4String& doc = ""); Command& DeclareMethod(const G4String& name, const G4AnyMethod& fun, const G4String& doc = ""); //Command& DeclareMethodWithUnit(const G4String& name, const G4AnyFunc& fun, const G4String& unit, const G4String& doc = ""); void SetDirectory(const G4String& dir) {directory = dir;} void SetGuidance(const G4String& s); private: std::map properties; std::map methods; G4UIdirectory* dircmd; G4String directory; void* object; }; #endif