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Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4Hype.hh 67011 2013-01-29 16:17:41Z gcosmo $ // $Original: G4Hype.hh,v 1.0 1998/06/09 16:57:50 safai Exp $ // // // -------------------------------------------------------------------- // GEANT 4 class header file // // // G4Hype // // Class description: // // This class implements a tube with hyperbolic profile. // // It describes an hyperbolic volume with curved sides parallel to // the z-axis. The solid has a specified half-length along the z axis, // about which it is centered, and a given minimum and maximum radius. // A minimum radius of 0 signifies a filled Hype (with hyperbolical // inner surface). To have a filled Hype the user must specify // inner radius = 0 AND inner stereo angle = 0. // // The inner and outer hyperbolical surfaces can have different // stereo angles. A stereo angle of 0 gives a cylindrical surface. // Authors: // Ernesto Lamanna (Ernesto.Lamanna@roma1.infn.it) & // Francesco Safai Tehrani (Francesco.SafaiTehrani@roma1.infn.it) // Rome, INFN & University of Rome "La Sapienza", 9 June 1998. // // -------------------------------------------------------------------- #ifndef G4HYPE_HH #define G4HYPE_HH #include "G4VSolid.hh" #include "G4ThreeVector.hh" class G4SolidExtentList; class G4ClippablePolygon; class G4Hype : public G4VSolid { public: // with description G4Hype(const G4String& pName, G4double newInnerRadius, G4double newOuterRadius, G4double newInnerStereo, G4double newOuterStereo, G4double newHalfLenZ); virtual ~G4Hype(); void ComputeDimensions(G4VPVParameterisation* p, const G4int n, const G4VPhysicalVolume* pRep); G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits& pVoxelLimit, const G4AffineTransform& pTransform, G4double& pmin, G4double& pmax) const; inline G4double GetInnerRadius () const; inline G4double GetOuterRadius () const; inline G4double GetZHalfLength () const; inline G4double GetInnerStereo () const; inline G4double GetOuterStereo () const; inline void SetInnerRadius (G4double newIRad); inline void SetOuterRadius (G4double newORad); inline void SetZHalfLength (G4double newHLZ); inline void SetInnerStereo (G4double newISte); inline void SetOuterStereo (G4double newOSte); EInside Inside(const G4ThreeVector& p) const; G4ThreeVector SurfaceNormal(const G4ThreeVector& p) const; G4double DistanceToIn(const G4ThreeVector& p, const G4ThreeVector& v) const; G4double DistanceToIn(const G4ThreeVector& p) const; G4double DistanceToOut(const G4ThreeVector& p, const G4ThreeVector& v, const G4bool calcNorm=G4bool(false), G4bool *validNorm=0, G4ThreeVector *n=0) const; G4double DistanceToOut(const G4ThreeVector& p) const; G4GeometryType GetEntityType() const; G4VSolid* Clone() const; std::ostream& StreamInfo(std::ostream& os) const; G4double GetCubicVolume(); G4double GetSurfaceArea(); G4ThreeVector GetPointOnSurface() const; void DescribeYourselfTo (G4VGraphicsScene& scene) const; G4VisExtent GetExtent () const; G4Polyhedron* CreatePolyhedron () const; G4NURBS* CreateNURBS () const; G4Polyhedron* GetPolyhedron () const; public: // without description G4Hype(__void__&); // Fake default constructor for usage restricted to direct object // persistency for clients requiring preallocation of memory for // persistifiable objects. G4Hype(const G4Hype& rhs); G4Hype& operator=(const G4Hype& rhs); // Copy constructor and assignment operator. protected: // without description inline G4bool InnerSurfaceExists() const; // whether we have an inner surface or not static G4double ApproxDistOutside( G4double pr, G4double pz, G4double r0, G4double tanPhi ); static G4double ApproxDistInside( G4double pr, G4double pz, G4double r0, G4double tan2Phi ); // approximate isotropic distance to hyperbolic surface inline G4double HypeInnerRadius2(G4double zVal) const; inline G4double HypeOuterRadius2(G4double zVal) const; // values of hype radius at a given Z static G4int IntersectHype( const G4ThreeVector &p, const G4ThreeVector &v, G4double r2, G4double tan2Phi, G4double s[2] ); // intersection with hyperbolic surface static void AddPolyToExtent( const G4ThreeVector &v0, const G4ThreeVector &v1, const G4ThreeVector &w1, const G4ThreeVector &w0, const G4VoxelLimits &voxelLimit, const EAxis axis, G4SolidExtentList &extentList ); protected: G4double innerRadius; G4double outerRadius; G4double halfLenZ; G4double innerStereo; G4double outerStereo; // precalculated parameters, squared quantities G4double tanInnerStereo; G4double tanOuterStereo; G4double tanInnerStereo2; // squared tan of Inner Stereo angle G4double tanOuterStereo2; // squared tan of Outer Stereo angle G4double innerRadius2; // squared Inner Radius G4double outerRadius2; // squared Outer Radius G4double endInnerRadius2; // squared endcap Inner Radius G4double endOuterRadius2; // squared endcap Outer Radius G4double endInnerRadius; // endcap Inner Radius G4double endOuterRadius; // endcap Outer Radius // Used by distanceToOut enum ESide {outerFace,innerFace,leftCap, rightCap}; private: G4double asinh(G4double arg); private: G4double fCubicVolume; G4double fSurfaceArea; mutable G4Polyhedron* fpPolyhedron; }; #include "G4Hype.icc" #endif