// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // INCL++ intra-nuclear cascade model // Pekka Kaitaniemi, CEA and Helsinki Institute of Physics // Davide Mancusi, CEA // Alain Boudard, CEA // Sylvie Leray, CEA // Joseph Cugnon, University of Liege // #define INCLXX_IN_GEANT4_MODE 1 #include "globals.hh" #ifndef G4INCLBook_hh #define G4INCLBook_hh 1 #include #include "G4INCLIAvatar.hh" namespace G4INCL { class Book { public: Book() { reset(); } ~Book() {}; void reset() { nAcceptedCollisions = 0; nBlockedCollisions = 0; nAcceptedDecays = 0; nBlockedDecays = 0; currentTime = 0.0; firstCollisionTime = 0.0; firstCollisionXSec = 0.0; nAvatars[SurfaceAvatarType] = 0; nAvatars[CollisionAvatarType] = 0; nAvatars[DecayAvatarType] = 0; nAvatars[ParticleEntryAvatarType] = 0; nCascading = 0; }; void incrementAcceptedCollisions() { nAcceptedCollisions++; }; void incrementBlockedCollisions() { nBlockedCollisions++; }; void incrementAcceptedDecays() { nAcceptedDecays++; }; void incrementBlockedDecays() { nBlockedDecays++; }; void incrementAvatars(AvatarType type) { nAvatars[type]++; }; void incrementCascading() { nCascading++; } void decrementCascading() { nCascading--; } void setFirstCollisionTime(G4double t) { firstCollisionTime = t; }; G4double getFirstCollisionTime() { return firstCollisionTime; }; void setFirstCollisionXSec(G4double x) { firstCollisionXSec = x; }; G4double getFirstCollisionXSec() { return firstCollisionXSec; }; void setCurrentTime(G4double t) { currentTime = t; }; G4double getCurrentTime() { return currentTime; }; G4int getAcceptedCollisions() const { return nAcceptedCollisions; }; G4int getBlockedCollisions() const {return nBlockedCollisions; }; G4int getAcceptedDecays() const { return nAcceptedDecays; }; G4int getBlockedDecays() const {return nBlockedDecays; }; G4int getAvatars(AvatarType type) const { return nAvatars.find(type)->second; }; G4int getCascading() const { return nCascading; }; private: G4int nAcceptedCollisions; G4int nBlockedCollisions; G4int nAcceptedDecays; G4int nBlockedDecays; G4double currentTime; G4double firstCollisionTime; G4double firstCollisionXSec; std::map nAvatars; G4int nCascading; }; } #endif