// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // // // ------------------------------------------------------------ // GEANT 4 class header file // // // ------------------------------------------------------------ // Implemented for the new scheme 23 Mar. 1998 H.Kurahige // // Class Description // This class is a concrete class for ParticleChange which // has functionality for G4Decay. // // This class contains the results after invocation of the decay process. // This includes secondary particles generated by the interaction. // ------------------------------------------------------------ #ifndef G4ParticleChangeForDecay_h #define G4ParticleChangeForDecay_h 1 #include "globals.hh" #include "G4ios.hh" #include "G4ThreeVector.hh" class G4DynamicParticle; #include "G4VParticleChange.hh" class G4ParticleChangeForDecay: public G4VParticleChange { public: // default constructor G4ParticleChangeForDecay(); // destructor virtual ~G4ParticleChangeForDecay(); protected: // hide copy constructor and assignment operaor as protected G4ParticleChangeForDecay(const G4ParticleChangeForDecay &right); G4ParticleChangeForDecay & operator=(const G4ParticleChangeForDecay &right); public: // equal/unequal operator G4bool operator==(const G4ParticleChangeForDecay &right) const; G4bool operator!=(const G4ParticleChangeForDecay &right) const; public: // with description // ---------------------------------------------------- // --- the following methods are for updating G4Step ----- // Return the pointer to the G4Step after updating the Step information // by using final state information of the track given by a physics // process // !!! No effect for AlongSteyp // virtual G4Step* UpdateStepForAlongStep(G4Step* Step); virtual G4Step* UpdateStepForAtRest(G4Step* Step); virtual G4Step* UpdateStepForPostStep(G4Step* Step); virtual void Initialize(const G4Track&); // Initialize all propoerties by using G4Track information void ProposeGlobalTime(G4double t); void ProposeLocalTime(G4double t); // Get/Propose the final global/local Time // NOTE: DO NOT INVOKE both methods in a step // Each method affects both local and global time G4double GetGlobalTime(G4double timeDelay=0.0) const; G4double GetLocalTime(G4double timeDelay=0.0) const; // Convert the time delay to the glocbal/local time. // Can get the final global/local Time without argument const G4ThreeVector* GetPolarization() const; void ProposePolarization(G4double Px, G4double Py, G4double Pz); void ProposePolarization(const G4ThreeVector& finalPoralization); // Get/Propose the final Polarization vector. public: virtual void DumpInfo() const; protected: G4double theGlobalTime0; // The global time at Initial. G4double theLocalTime0; // The local time at Initial. G4double theTimeChange; // The change of local time of a given particle. G4ThreeVector thePolarizationChange; // The changed (final) polarization of a given track public: // for Debug virtual G4bool CheckIt(const G4Track&); }; inline void G4ParticleChangeForDecay::ProposeGlobalTime(G4double t) { theTimeChange = (t-theGlobalTime0) + theLocalTime0; } inline G4double G4ParticleChangeForDecay::GetGlobalTime(G4double timeDelay) const { // Convert the time delay to the global time. return theGlobalTime0 + (theTimeChange-theLocalTime0) + timeDelay; } inline void G4ParticleChangeForDecay::ProposeLocalTime(G4double t) { theTimeChange = t; } inline G4double G4ParticleChangeForDecay::GetLocalTime(G4double timeDelay) const { // Convert the time delay to the local time. return theTimeChange + timeDelay; } inline const G4ThreeVector* G4ParticleChangeForDecay::GetPolarization() const { return &thePolarizationChange; } inline void G4ParticleChangeForDecay::ProposePolarization(const G4ThreeVector& finalPoralization) { thePolarizationChange = finalPoralization; } inline void G4ParticleChangeForDecay::ProposePolarization( G4double Px, G4double Py, G4double Pz ) { thePolarizationChange.setX(Px); thePolarizationChange.setY(Py); thePolarizationChange.setZ(Pz); } #endif