// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // // // class description: // // This is a concrete class of G4UserSteppingAction. This class is used // by G4RayTracer for managing a ray tracked through volumes. An object // of this class is constructed by G4RayTracer and set to G4SteppingManager // with replacement of user defined stepping action during the period of // ray tracing. // ////////////////////// //G4RTSteppingAction ///////////////////// #ifndef G4RTSteppingAction_h #define G4RTSteppingAction_h 1 #include "G4UserSteppingAction.hh" #include "globals.hh" class G4RTSteppingAction : public G4UserSteppingAction { public: G4RTSteppingAction(); virtual ~G4RTSteppingAction(){;} virtual void UserSteppingAction(const G4Step*); private: G4bool ignoreTransparency; public: inline void SetIgnoreTransparency(G4bool val) { ignoreTransparency = val; } inline G4bool GetIgnoreTransparency() const { return ignoreTransparency; } }; #endif