// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // // // class description: // // This is a concrete class of G4VTrajectory which represents a trajectory of a ray. // This class is used by G4RayTracer. Objects of this class are created by G4RTTrackingAction. // This class does not have concrete implementations of draw and print methods but // information stored in this class is used by determining a colour of a pixel of the picture. // /////////////////// //G4RayTrajectory.hh /////////////////// #ifndef G4RayTrajectory_h #define G4RayTrajectory_h 1 class G4Step; #include "G4VTrajectory.hh" #include "G4Allocator.hh" #include #include #include "globals.hh" #include "G4Track.hh" #include "G4RayTrajectoryPoint.hh" class G4RayTrajectory : public G4VTrajectory { public: G4RayTrajectory(); G4RayTrajectory(G4RayTrajectory & right); virtual ~G4RayTrajectory(); private: G4RayTrajectory& operator= (const G4RayTrajectory&); public: inline void* operator new(size_t); inline void operator delete(void*); // inline int operator == (const G4RayTrajectory& right){return (this==&right);} virtual void AppendStep(const G4Step*); virtual void ShowTrajectory(std::ostream&) const; virtual void DrawTrajectory() const {;} virtual void DrawTrajectory(G4int) const {;} virtual int GetPointEntries() const {return positionRecord->size();} virtual G4VTrajectoryPoint* GetPoint(G4int i) const { return (*positionRecord)[i]; } G4RayTrajectoryPoint* GetPointC(G4int i) const { return (*positionRecord)[i]; } virtual void MergeTrajectory(G4VTrajectory* secondTrajectory); // Get/Set functions to satisfy pure virtual functions of base class. inline G4int GetTrackID() const { return 0; } inline G4int GetParentID() const { return 0; } inline G4String GetParticleName() const { return ""; } inline G4double GetCharge() const { return 0.; } inline G4int GetPDGEncoding() const { return 0; } inline G4ThreeVector GetInitialMomentum() const { return G4ThreeVector(); } private: std::vector* positionRecord; }; #if defined G4VIS_ALLOC_EXPORT extern G4DLLEXPORT G4Allocator G4RayTrajectoryAllocator; #else extern G4DLLIMPORT G4Allocator G4RayTrajectoryAllocator; #endif inline void* G4RayTrajectory::operator new(size_t) { void* aTrajectory; aTrajectory = (void*)G4RayTrajectoryAllocator.MallocSingle(); return aTrajectory; } inline void G4RayTrajectory::operator delete(void* aTrajectory) { G4RayTrajectoryAllocator.FreeSingle((G4RayTrajectory*)aTrajectory); } #endif