// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id$ // // Class Description: // Trajectory model which colours a trajectory according to // the origin volume // Class Description - End: // Jane Tinslay March 2006 #ifndef G4TRAJECTORYDRAWBYORIGINVOLUME #define G4TRAJECTORYDRAWBYORIGINVOLUME #include "G4VTrajectoryModel.hh" #include "G4Colour.hh" #include "G4ModelColourMap.hh" #include "G4String.hh" #include class G4TrajectoryDrawByOriginVolume : public G4VTrajectoryModel { public: // With description G4TrajectoryDrawByOriginVolume(const G4String& name = "Unspecified", G4VisTrajContext* context=0); virtual ~G4TrajectoryDrawByOriginVolume(); // Draw method virtual void Draw(const G4VTrajectory& trajectory, const G4int& i_mode = 0, const G4bool& visible = true) const; virtual void Draw(const G4VTrajectory& trajectory, const G4bool& visible = true) const; virtual void Print(std::ostream& ostr) const; // Print configuration void SetDefault(const G4String&); void SetDefault(const G4Colour&); void Set(const G4String& particle, const G4String& colour); void Set(const G4String& particle, const G4Colour& colour); // Configuration functions private: // Data members G4ModelColourMap fMap; G4Colour fDefault; }; #endif