// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id$ // // Jane Tinslay, John Allison, Joseph Perl October 2005 // // Class Description: // Abstract base class for trajectory drawing models. Trajectory drawing // models are responsible for drawing individual trajectories according // to a particular style. // Class Description - End: #ifndef G4VTRAJECTORYMODEL_HH #define G4VTRAJECTORYMODEL_HH #include "G4String.hh" #include "G4VTrajectory.hh" class G4VisTrajContext; class G4VTrajectoryModel { public: // Construct with context object G4VTrajectoryModel(const G4String& name, G4VisTrajContext* fpContext=0); // Destructor virtual ~G4VTrajectoryModel(); // Draw method virtual void Draw(const G4VTrajectory& trajectory, const G4int& i_mode = 0, const G4bool& visible = true) const = 0; virtual void Draw(const G4VTrajectory& trajectory, const G4bool& visible = true) const = 0; // Print configuration virtual void Print(std::ostream& ostr) const = 0; // Accessors G4String Name() const ; const G4VisTrajContext& GetContext() const; // Set verbosity void SetVerbose(const G4bool&); G4bool GetVerbose() const; private: // Private copy constructor and assigment operator - copying and // assignment not allowed. Keeps Coverity happy. G4VTrajectoryModel (const G4VTrajectoryModel&); G4VTrajectoryModel& operator = (const G4VTrajectoryModel&); G4String fName; G4bool fVerbose; G4VisTrajContext* fpContext; }; #endif