// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // // // Class Description: // // G4VUserVisAction is added to the scene by the command // /vis/scene/add/userAction, which instantiates a G4CallbackModel to // add to the RunDurationModels. Thus the pure virtual Draw() method // is invoked whenever the viewer needs to "visit the kernel", e.g., // to remake its graphical database, if any, or simply to refresh the // screen. operator() is defined to satisfy the template // G4CallbackModel. // // See the User Guide for Application Developers, Section 8.8.7 and 8.8.8. #ifndef G4VUSERVISACTION_HH #define G4VUSERVISACTION_HH #include "G4Transform3D.hh" class G4VGraphicsScene; class G4VUserVisAction { public: // With description G4VUserVisAction() {} virtual ~G4VUserVisAction() {} virtual void Draw() = 0; void operator()(G4VGraphicsScene&, const G4Transform3D&) { Draw(); } }; #endif