/* This file is part of MAUS: http://micewww.pp.rl.ac.uk/projects/maus
*
* MAUS is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* MAUS is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MAUS. If not, see .
*
*/
#ifndef SRC_COMMON_CPP_SIMULATION_MAUSVISMANAGER_HH
#define SRC_COMMON_CPP_SIMULATION_MAUSVISMANAGER_HH
#include
#include "Geant4/G4VisManager.hh"
#include "Geant4/G4UImanager.hh"
#include "Utils/Squeak.hh"
namespace MAUS {
class MAUSVisManager: public G4VisManager {
public:
/** Constructor does nothing
*/
MAUSVisManager();
/** Destructor does nothing
*/
~MAUSVisManager();
/** @brief Set up visualisation for a particular beamOn command
*
* Resets the viewer; sets the zoom, camera angle etc based on configuration
* commands
*/
void SetupRun();
/** @brief Clear up anything that needs clearing from the run setup
*
* Flushes the viewer buffer (force to write a graphics file).
*/
void TearDownRun();
private:
void RegisterGraphicsSystems();
void ApplyCommand(std::string cmd) {
Squeak::mout(Squeak::debug) << "g4ui> " << cmd << std::endl;
G4UImanager::GetUIpointer()->ApplyCommand(cmd);
}
};
}
#endif