// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // // // ------------------------------------------------------------ // GEANT 4 class header file // // History: first implementation, based on object model of // 7 July 1996 H.Kurashige // // ---------------------------------------- // implementation for STL 14 Feb. 2000 H.Kurashige // // ------------------------------------------------------------ #ifndef G4DecayTable_h #define G4DecayTable_h 1 #include "G4ios.hh" #include #include "globals.hh" #include "G4ParticleDefinition.hh" #include "G4VDecayChannel.hh" class G4DecayTable { // Class Description // G4DecayTable is the table of pointer to G4VDecayChannel. // Decay channels inside is sorted by using decay branching ratio // public: typedef std::vector G4VDecayChannelVector; //constructors public: G4DecayTable(); ~G4DecayTable(); private: // hide copy constructor and assignment operator by declaring "private" // (Implementation does not make sense ) G4DecayTable(const G4DecayTable &){}; G4DecayTable & operator=(const G4DecayTable &){return *this;}; public: // equality operators G4int operator==(const G4DecayTable &right) const {return (this == &right);}; G4int operator!=(const G4DecayTable &right) const {return (this != &right);}; public: // With Description void Insert( G4VDecayChannel* aChannel); // Insert a decay channel at proper position // (i.e. sorted by using branching ratio ) G4int entries() const; // Returns number of decay channels inside public: // With Description G4VDecayChannel* SelectADecayChannel(); // A decay channel is selected at random according to the branching ratio G4VDecayChannel* GetDecayChannel(G4int index) const; G4VDecayChannel* operator[](G4int index); // Get index-th Decay channel void DumpInfo() const; private: G4ParticleDefinition *parent; G4VDecayChannelVector *channels; }; inline G4int G4DecayTable::entries() const { return channels->size(); } inline G4VDecayChannel* G4DecayTable::operator[](G4int index) { return (*channels)[index]; } inline G4VDecayChannel* G4DecayTable::GetDecayChannel(G4int index) const { G4VDecayChannel* selectedChannel = 0; if ( (index>=0) && (indexsize())) ){ selectedChannel = (*channels)[index]; } return selectedChannel; } #endif