// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id$ // // 20100315 M. Kelsey -- Remove "using" directive and unnecessary #includes. // 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide() // 20100517 M. Kelsey -- Inherit from common base class, make other colliders // simple data members // 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class // 20110728 M. Kelsey -- Fix Coverity #23843, add destructor. #ifndef G4EVAPORATIONINUCL_COLLIDER_HH #define G4EVAPORATIONINUCL_COLLIDER_HH #include "G4CascadeColliderBase.hh" class G4InuclParticle; class G4CollisionOutput; class G4EquilibriumEvaporator; class G4BigBanger; class G4EvaporationInuclCollider : public G4CascadeColliderBase { public: G4EvaporationInuclCollider(); ~G4EvaporationInuclCollider(); void collide(G4InuclParticle* bullet, G4InuclParticle* target, G4CollisionOutput& output); private: G4EquilibriumEvaporator* theEquilibriumEvaporator; }; #endif /* G4EVAPORATIONINUCL_COLLIDER_HH */