// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // // //--------------------------------------------------------------- // // G4GlobalFastSimulationManager.hh // // Description: // A singleton class which manages the Fast Simulation managers // attached to envelopes. // // History: // June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes // "G4FlavoredParallelWorld"; some method name changes; // GetFlavoredWorldForThis now returns a // G4FlavoredParallelWorld pointer. // Feb 98: Verderi && MoraDeFreitas - First Implementation. // //--------------------------------------------------------------- #ifndef G4GlobalFastSimulationManager_hh #define G4GlobalFastSimulationManager_hh #include "globals.hh" #include "G4FastSimulationVector.hh" #include "G4VGlobalFastSimulationManager.hh" #include "G4FastSimulationManager.hh" #include "G4FastSimulationManagerProcess.hh" class G4FastSimulationMessenger; enum listType { NAMES_ONLY, MODELS, ISAPPLICABLE }; // Class Description: // This a singleton class which provides the management of the G4FastSimulationManager // objects and some ghost facilities. // // You can get access to it by: // // #include "G4GlobalFastSimulationManager.hh" // ... // ... // G4GlobalFastSimulationManager* globalFSM; // globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager(); // ... // ... // // Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost // geometries. // class G4GlobalFastSimulationManager { public: // With description static G4GlobalFastSimulationManager* GetGlobalFastSimulationManager(); // Provides a global access to the GlobalFastSimulationManager static G4GlobalFastSimulationManager* GetInstance(); // Same as GetGlobalFastSimulationManager() G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName, const G4VFastSimulationModel* previousFound = 0) const; // Iterative fetch of G4VFastSimulationModel objects by name: // o returns the G4VFastSimulationModel* of model with name modelName; // o returns 0 if no model found; // o usage: // myModel = gblManager->GetFastSimulationModel("MyModel"); // o note for the case of several models having the same name: // - to get the first "MyModel" model: // myModel1 = gblManager->GetFastSimulationModel("MyModel", 0); // - to get the next one: // myModel2 = gblManager->GetFastSimulationModel("MyModel", myModel1); // - and so on. // - When gblManager->GetFastSimulationModel("MyModel", myModel_n) // returns a null pointer, no extra model with name "MyModel" exist. public: // Without description // Destructor ~G4GlobalFastSimulationManager(); // // G4FastSimulationManager(Process)'s management, no intended for general use. // // Methods for a G4FastSimulationManager to register itself // void AddFastSimulationManager(G4FastSimulationManager*); void RemoveFastSimulationManager(G4FastSimulationManager*); // // G4FastSimulationManagerProcess bookeeping: // void AddFSMP(G4FastSimulationManagerProcess*); void RemoveFSMP(G4FastSimulationManagerProcess*); // Flag that the Parameterisation must be closed. void FastSimulationNeedsToBeClosed(); public: // With description void ShowSetup(); // Show the fast simulation setup : world(s), region(s), model(s) and links between them. // Requires the geometry to be closed. public: // Without description void ListEnvelopes(const G4String& aName = "all", listType aListType = NAMES_ONLY); void ListEnvelopes(const G4ParticleDefinition* ); void ActivateFastSimulationModel(const G4String&); void InActivateFastSimulationModel(const G4String&); private: // Private construtor insures singleton class G4GlobalFastSimulationManager(); // recursive display of regions, models, etc... void DisplayRegion(G4Region* motherRegion, G4int depth, std::vector& particles) const; // The single instance. static G4GlobalFastSimulationManager* fGlobalFastSimulationManager; G4FastSimulationMessenger* fTheFastSimulationMessenger; G4FastSimulationVector ManagedManagers; G4FastSimulationVector fFSMPVector; }; #endif // end of #ifndef G4GlobalFastSimulationManager_hh