// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // // // class G4IntersectionSolid // // Class description: // // Class for description of intersection of two CSG solids. // History: // // 12.09.98 V.Grichine: initial design and implementation // 28.10.98 V.Grichine: addition of two constructors with G4PlacedSolid // // -------------------------------------------------------------------- #ifndef G4INTERSECTIONSOLID_HH #define G4INTERSECTIONSOLID_HH #include "G4BooleanSolid.hh" #include "G4VSolid.hh" #include "G4RotationMatrix.hh" #include "G4ThreeVector.hh" #include "G4Transform3D.hh" #include "G4AffineTransform.hh" class G4IntersectionSolid : public G4BooleanSolid { public: // with description G4IntersectionSolid( const G4String& pName, G4VSolid* pSolidA , G4VSolid* pSolidB ) ; G4IntersectionSolid( const G4String& pName, G4VSolid* pSolidA , G4VSolid* pSolidB, G4RotationMatrix* rotMatrix, const G4ThreeVector& transVector ) ; G4IntersectionSolid( const G4String& pName, G4VSolid* pSolidA , G4VSolid* pSolidB, const G4Transform3D& transform ) ; virtual ~G4IntersectionSolid() ; G4GeometryType GetEntityType() const; G4VSolid* Clone() const; public: // without description G4IntersectionSolid(__void__&); // Fake default constructor for usage restricted to direct object // persistency for clients requiring preallocation of memory for // persistifiable objects. G4IntersectionSolid(const G4IntersectionSolid& rhs); G4IntersectionSolid& operator=(const G4IntersectionSolid& rhs); // Copy constructor and assignment operator. G4bool CalculateExtent( const EAxis pAxis, const G4VoxelLimits& pVoxelLimit, const G4AffineTransform& pTransform, G4double& pMin, G4double& pMax) const ; EInside Inside( const G4ThreeVector& p ) const ; G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ; G4double DistanceToIn( const G4ThreeVector& p, const G4ThreeVector& v ) const ; G4double DistanceToIn( const G4ThreeVector& p) const ; G4double DistanceToOut( const G4ThreeVector& p, const G4ThreeVector& v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0 ) const ; G4double DistanceToOut( const G4ThreeVector& p ) const ; void ComputeDimensions( G4VPVParameterisation* p, const G4int n, const G4VPhysicalVolume* pRep ) ; void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ; G4Polyhedron* CreatePolyhedron () const ; G4NURBS* CreateNURBS () const ; } ; #endif