// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // GEANT4 tag $ $ // // // ------------------------------------------------------------ // GEANT 4 class header file // // // Class Description // This class is special "Particle Change" for Multiple Scattering process // // ------------------------------------------------------------ // Implemented for the new scheme 23 Mar. 1998 H.Kurahige // Add Get/SetMomentumDirectionChange 6 Feb. 1999 H.Kurashige // Update for model variant of msc 16 Jan 2004 V.Ivanchenko // // ------------------------------------------------------------- #ifndef G4ParticleChangeForMSC_h #define G4ParticleChangeForMSC_h 1 #include "globals.hh" #include "G4ios.hh" #include "G4ThreeVector.hh" #include "G4ThreeVector.hh" class G4DynamicParticle; #include "G4VParticleChange.hh" class G4ParticleChangeForMSC: public G4VParticleChange { public: // default constructor G4ParticleChangeForMSC(); // destructor virtual ~G4ParticleChangeForMSC(); protected: // hide copy constructor and assignment operaor as protected G4ParticleChangeForMSC(const G4ParticleChangeForMSC &right); G4ParticleChangeForMSC & operator=(const G4ParticleChangeForMSC &right); public: // with description // ---------------------------------------------------- // --- the following methods are for updating G4Step ----- // Return the pointer to the G4Step after updating the Step information // by using final state information of the track given by a physics // process virtual G4Step* UpdateStepForAlongStep(G4Step* Step); virtual G4Step* UpdateStepForPostStep(G4Step* Step); // A physics process gives the final state of the particle // based on information of G4Track (or equivalently the PreStepPoint) virtual void Initialize(const G4Track&); // Initialize all propoerties by using G4Track information // ---------------------------------------------------- //--- methods to keep information of the final state-- // IMPORTANT NOTE: Although the name of the class and methods are // "Change", what it stores (and returns in get) are the "FINAL" // values of the Position, Momentum, etc. void ProposeMomentumDirection(const G4ThreeVector& Pfinal); void ProposeMomentumDirection(G4double Px, G4double Py, G4double Pz); const G4ThreeVector* GetMomentumDirection() const; const G4ThreeVector* GetProposedMomentumDirection() const; void SetProposedMomentumDirection(const G4ThreeVector& Pfinal); // Get/Set theMomentumDirectionChange vector: it is the final momentum direction. const G4ThreeVector* GetPosition() const; void ProposePosition(const G4ThreeVector& finalPosition); const G4ThreeVector* GetProposedPosition() const; void SetProposedPosition(const G4ThreeVector& finalPosition); // Get/Set the final position of the current particle. public: virtual void DumpInfo() const; // for Debug virtual G4bool CheckIt(const G4Track&); private: G4ThreeVector theMomentumDirection; // It is the vector containing the final momentum direction // after the invoked process. The application of the change // of the momentum direction of the particle is not Done here. // The responsibility to apply the change is up the entity // which invoked the process. G4ThreeVector thePosition; // The changed (final) position of a given particle. }; #include "G4ParticleChangeForMSC.icc" #endif