// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // // #ifndef G4ParticleGunMessenger_h #define G4ParticleGunMessenger_h 1 class G4ParticleGun; class G4ParticleTable; class G4UIcommand; class G4UIdirectory; class G4UIcmdWithoutParameter; class G4UIcmdWithAString; class G4UIcmdWithADoubleAndUnit; class G4UIcmdWith3Vector; class G4UIcmdWith3VectorAndUnit; class G4UIcmdWithAnInteger; #include "G4UImessenger.hh" #include "globals.hh" // class description: // // This is a concrete class of G4UImessenger which handles commands for // G4ParticleGun. // class G4ParticleGunMessenger: public G4UImessenger { public: G4ParticleGunMessenger(G4ParticleGun * fPtclGun); ~G4ParticleGunMessenger(); public: void SetNewValue(G4UIcommand * command,G4String newValues); G4String GetCurrentValue(G4UIcommand * command); private: void IonCommand(G4String newValues); private: G4ParticleGun * fParticleGun; G4ParticleTable * particleTable; private: //commands G4UIdirectory * gunDirectory; G4UIcmdWithoutParameter * listCmd; G4UIcmdWithAString * particleCmd; G4UIcmdWith3Vector * directionCmd; G4UIcmdWithADoubleAndUnit * energyCmd; G4UIcmdWithADoubleAndUnit * momAmpCmd; G4UIcmdWith3VectorAndUnit * momCmd; G4UIcmdWith3VectorAndUnit * positionCmd; G4UIcmdWithADoubleAndUnit * timeCmd; G4UIcmdWith3Vector * polCmd; G4UIcmdWithAnInteger * numberCmd; G4UIcommand * ionCmd; private: // for ion shooting G4bool fShootIon; G4int fAtomicNumber; G4int fAtomicMass; G4int fIonCharge; G4double fIonExciteEnergy; }; #endif