// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: // // // ------------------------------------------------------------------- // // GEANT4 Class header file // // // File name: G4PhysicsConstructorRegistry // // Author W. Pokorski 21.09.2012 // // Modifications: // // // Class Description // This is a singleton keeping pointers to all physics constructors // Class Description - End #ifndef G4PhysicsConstructorRegistry_h #define G4PhysicsConstructorRegistry_h 1 #include #include #include "globals.hh" class G4VPhysicsConstructor; class G4VBasePhysConstrFactory; class G4PhysicsConstructorRegistry { public: static G4PhysicsConstructorRegistry* Instance(); // access ~G4PhysicsConstructorRegistry(); void Register(G4VPhysicsConstructor*); //register new physics constructors void DeRegister(G4VPhysicsConstructor*); //deregister physics constructors void Clean(); //clean the store void AddFactory(G4String, G4VBasePhysConstrFactory*); G4VPhysicsConstructor* GetPhysicsConstructor(const G4String& name); private: G4PhysicsConstructorRegistry(); static G4PhysicsConstructorRegistry* theInstance; std::vector physConstr; std::map factories; }; #endif