// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // // Author : Gunter Folger Nov 2007 // Class Description // Final state production model for theoretical models of hadron inelastic // projectile diffractive scattering in geant4; // Class Description - End // // Modified: #ifndef G4ProjectileDiffractiveChannel_h #define G4ProjectileDiffractiveChannel_h #include "G4Nucleus.hh" #include "G4HadProjectile.hh" #include "G4KineticTrackVector.hh" #include "G4QDiffractionRatio.hh" class G4ProjectileDiffractiveChannel { public: G4ProjectileDiffractiveChannel(); ~G4ProjectileDiffractiveChannel(); G4double GetFraction(G4Nucleus &theNucleus, const G4DynamicParticle & thePrimary); G4KineticTrackVector * Scatter(G4Nucleus &theNucleus, const G4DynamicParticle & thePrimary); private: G4ProjectileDiffractiveChannel(const G4ProjectileDiffractiveChannel &); const G4ProjectileDiffractiveChannel & operator=(const G4ProjectileDiffractiveChannel &); int operator==(const G4ProjectileDiffractiveChannel &) const; int operator!=(const G4ProjectileDiffractiveChannel &) const; private: G4QDiffractionRatio * theQDiffraction; }; #endif