// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // // // class G4ReflectedSolid // // Class description: // // A Reflected solid is a solid that has been shifted from its original // frame of reference to a new one. // History: // // 23.07.01 V.Grichine: created // 15.02.02 V.Grichine: get/set methods for fPtr(Direct)Transform3D // -------------------------------------------------------------------- #ifndef G4ReflectedSolid_HH #define G4ReflectedSolid_HH #include "G4VSolid.hh" #include "G4RotationMatrix.hh" #include "G4ThreeVector.hh" #include "G4Transform3D.hh" #include "G4AffineTransform.hh" class G4ReflectedSolid : public G4VSolid { public: // with description G4ReflectedSolid( const G4String& pName, G4VSolid* pSolid , const G4Transform3D& transform ) ; // For use in instantiating a transient instance. virtual ~G4ReflectedSolid() ; // Virtual destructor. public: // without description // Includes all the methods that a solid requires. EInside Inside( const G4ThreeVector& p ) const; G4bool CalculateExtent( const EAxis pAxis, const G4VoxelLimits& pVoxelLimit, const G4AffineTransform& pTransform, G4double& pMin, G4double& pMax) const; G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const; G4double DistanceToIn( const G4ThreeVector& p, const G4ThreeVector& v ) const; G4double DistanceToIn( const G4ThreeVector& p) const; G4double DistanceToOut( const G4ThreeVector& p, const G4ThreeVector& v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0 ) const; G4double DistanceToOut( const G4ThreeVector& p ) const ; void ComputeDimensions( G4VPVParameterisation* p, const G4int n, const G4VPhysicalVolume* pRep ); G4ThreeVector GetPointOnSurface() const; G4VSolid* Clone() const; public: // with description virtual G4GeometryType GetEntityType() const; virtual const G4ReflectedSolid* GetReflectedSolidPtr() const; virtual G4ReflectedSolid* GetReflectedSolidPtr(); // If the Solid is a "G4ReflectedSolid", // return a self pointer else return 0. G4VSolid* GetConstituentMovedSolid() const; G4Transform3D GetTransform3D() const; void SetTransform3D(G4Transform3D&); G4Transform3D GetDirectTransform3D() const; void SetDirectTransform3D(G4Transform3D&); // Accessors methods. std::ostream& StreamInfo(std::ostream& os) const; public: // without description G4ReflectedSolid(const G4ReflectedSolid& rhs); G4ReflectedSolid& operator=(const G4ReflectedSolid& rhs); // Copy constructor and assignment operator. void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ; G4Polyhedron* CreatePolyhedron () const ; G4NURBS* CreateNURBS () const ; G4Polyhedron* GetPolyhedron () const; // For creating graphical representations (ie for visualisation). protected: G4AffineTransform GetTransform() const; void SetTransform(G4AffineTransform&); G4AffineTransform GetDirectTransform() const; void SetDirectTransform(G4AffineTransform&); G4RotationMatrix GetFrameRotation() const; void SetFrameRotation(const G4RotationMatrix&); G4ThreeVector GetFrameTranslation() const; void SetFrameTranslation(const G4ThreeVector&); // Get/Set the rotation/translation, as applied to the // frame of reference. G4RotationMatrix GetObjectRotation() const; void SetObjectRotation(const G4RotationMatrix&); G4ThreeVector GetObjectTranslation() const; void SetObjectTranslation(const G4ThreeVector&); // Get/Set the rotation/translation, as applied to the object. G4VSolid* fPtrSolid ; G4AffineTransform* fPtrTransform ; G4AffineTransform* fDirectTransform ; G4Transform3D* fPtrTransform3D ; G4Transform3D* fDirectTransform3D ; mutable G4Polyhedron* fpPolyhedron; // Caches reflected G4Polyhedron. } ; #endif