// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration and of QinetiQ Ltd, * // * subject to DEFCON 705 IPR conditions. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: // // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // // Class G4TessellatedGeometryAlgorithms // // Class description: // // The G4TessellatedGeometryAlgorithms class is used to contain standard // routines to determine whether (and if so where) simple geometric shapes // intersect. // // The constructor doesn't need to do anything, and neither does the // destructor. // // IntersectLineAndTriangle2D // Determines whether there is an intersection between a line defined // by r = p + s.v and a triangle defined by verticies P0, P0+E0 and P0+E1. // Here: // p = 2D vector // s = scaler on [0,infinity) // v = 2D vector // P0, E0 and E1 are 2D vectors // Information about where the intersection occurs is returned in the // variable location. // // IntersectLineAndLineSegment2D // Determines whether there is an intersection between a line defined // by r = P0 + s.D0 and a line-segment with endpoints P1 and P1+D1. // Here: // P0 = 2D vector // s = scaler on [0,infinity) // D0 = 2D vector // P1 and D1 are 2D vectors // Information about where the intersection occurs is returned in the // variable location. // CHANGE HISTORY // -------------- // // 07 August 2007, P R Truscott, QinetiQ Ltd, UK - Created, with member // functions based on the work of Rickard Holmberg. // 12 October 2012, M Gayer, CERN, - Reviewed optimized implementation. // /////////////////////////////////////////////////////////////////////////////// #ifndef G4TessellatedGeometryAlgorithms_hh #define G4TessellatedGeometryAlgorithms_hh 1 #include "G4TwoVector.hh" class G4TessellatedGeometryAlgorithms { public: static G4bool IntersectLineAndTriangle2D (const G4TwoVector &p, const G4TwoVector &v, const G4TwoVector &p0, const G4TwoVector &e0, const G4TwoVector &e1, G4TwoVector location[2]); static G4int IntersectLineAndLineSegment2D (const G4TwoVector &p0, const G4TwoVector &d0, const G4TwoVector &p1, const G4TwoVector &d1, G4TwoVector location[2]); static G4double cross(const G4TwoVector &v1, const G4TwoVector &v2); }; #endif