// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // #ifndef G4UIcommandTree_h #define G4UIcommandTree_h 1 #include "G4UIcommand.hh" #include "globals.hh" #include // class description: // // This class is exclusively used by G4UImanager for handling the // tree structure of the commands. The user MUST NOT construct/use // this class object. class G4UIcommandTree { public: G4UIcommandTree(); G4UIcommandTree(const char * thePathName); ~G4UIcommandTree(); G4int operator==(const G4UIcommandTree &right) const; G4int operator!=(const G4UIcommandTree &right) const; public: void AddNewCommand(G4UIcommand * newCommand); void RemoveCommand(G4UIcommand * aCommand); G4UIcommand* FindPath(const char* commandPath) const; G4UIcommandTree* FindCommandTree(const char* commandPath); G4String CompleteCommandPath(const G4String& commandPath); // Complete most available caracters in common into command path in the command line // given void List() const; void ListCurrent() const; void ListCurrentWithNum() const; void CreateHTML(); private: G4String CreateFileName(const char* pName); G4String ModStr(const char* strS); G4String GetFirstMatchedString(const G4String&,const G4String&) const; std::vector command; std::vector tree; G4UIcommand *guidance; G4String pathName; public: inline const G4UIcommand * GetGuidance() const { return guidance; }; inline const G4String GetPathName() const { return pathName; }; inline G4int GetTreeEntry() const { return tree.size(); }; inline G4int GetCommandEntry() const { return command.size(); }; inline G4UIcommandTree * GetTree(G4int i) { return tree[i-1]; }; inline G4UIcommandTree * GetTree(const char* comNameC) { G4String comName = comNameC; for( size_t i=0; i < tree.size(); i++) { if( comName == tree[i]->GetPathName() ) { return tree[i]; } } return NULL; }; inline G4UIcommand * GetCommand(G4int i) { return command[i-1]; }; inline const G4String GetTitle() const { if(guidance==NULL) { return G4String("...Title not available..."); } else { return guidance->GetTitle(); } }; }; #endif