// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id$ // // ------------------------------------------------------------------- // // GEANT4 Class header file // // File name: G4VEmAngularDistribution // // Author: V. Ivanchenko using design of existing // interface G4VBremAngularDistribution // // Creation date: 13 October 2010 // // Modifications: // // Class Description: // // Abstract base class for polar angle sampling // // Class Description: End // ------------------------------------------------------------------- // #ifndef G4VEmAngularDistribution_h #define G4VEmAngularDistribution_h 1 #include "globals.hh" #include "Randomize.hh" #include "G4ThreeVector.hh" #include "G4DynamicParticle.hh" class G4Material; class G4VEmAngularDistribution { public: G4VEmAngularDistribution(const G4String& name); virtual ~G4VEmAngularDistribution(); // Sample direction in global coordinate system, // this means for zero scattering angle this direction is the same // as the direction of primary virtual G4ThreeVector& SampleDirection(const G4DynamicParticle* dp, G4double finalTotalEnergy, G4int Z, const G4Material*) = 0; inline const G4String& GetName() const; protected: G4ThreeVector fLocalDirection; private: // hide assignment operator G4VEmAngularDistribution & operator=(const G4VEmAngularDistribution &right); G4VEmAngularDistribution(const G4VEmAngularDistribution&); G4String fName; }; inline const G4String& G4VEmAngularDistribution::GetName() const { return fName; } #endif