// @(#)root/test:$Id$ // Author: Fons Rademakers 19/08/96 #include #include "Riostream.h" #include "TString.h" #include "TObjString.h" #include "TSortedList.h" #include "TObjArray.h" #include "TOrdCollection.h" #include "THashTable.h" #include "TBtree.h" #include "TStopwatch.h" // To focus on basic collection protocol, this sample program uses // simple classes inheriting from TObject. One class, TObjString, is a // collectable string class (a TString wrapped in a TObject) provided // by the ROOT system. The other class we define below, is an integer // wrapped in a TObject, just like TObjString. // TObjNum is a simple container for an integer. class TObjNum : public TObject { private: int num; public: TObjNum(int i = 0) : num(i) { } ~TObjNum() { Printf("~TObjNum = %d", num); } void SetNum(int i) { num = i; } int GetNum() { return num; } void Print(Option_t *) const { Printf("TObjNum = %d", num); } ULong_t Hash() const { return num; } Bool_t IsEqual(const TObject *obj) const { return num == ((TObjNum*)obj)->num; } Bool_t IsSortable() const { return kTRUE; } Int_t Compare(const TObject *obj) const { if (num > ((TObjNum*)obj)->num) return 1; else if (num < ((TObjNum*)obj)->num) return -1; else return 0; } }; void Test_TObjArray() { Printf( "////////////////////////////////////////////////////////////////\n" "// Test of TObjArray //\n" "////////////////////////////////////////////////////////////////" ); // Array of capacity 10, Add() will automatically expand the array if necessary. TObjArray a(10); Printf("Filling TObjArray"); a.Add(new TObjNum(1)); // add at next free slot, pos 0 a[1] = new TObjNum(2); // use operator[], put at pos 1 TObjNum *n3 = new TObjNum(3); a.AddAt(n3,2); // add at position 2 a.Add(new TObjNum(4)); // add at next free slot, pos 3 a.AddLast(new TObjNum(10)); // add at pos 4 TObjNum n6(6); // stack based TObjNum a.AddAt(&n6,5); // add at pos 5 a[6] = new TObjNum(5); // add at respective positions a[7] = new TObjNum(8); a[8] = new TObjNum(7); // a[10] = &n6; // gives out-of-bound error Printf("Print array"); a.Print(); // invoke Print() of all objects Printf("Sort array"); a.Sort(); for (int i = 0; i < a.Capacity(); i++) // typical way of iterating over array if (a[i]) a[i]->Print(); // can also use operator[] to access elements else Printf("%d empty slot", i); Printf("Use binary search to get position of number 6"); Printf("6 is at position %d", a.BinarySearch(&n6)); Printf("Find number before 6"); a.Before(&n6)->Print(); Printf("Find number after 3"); a.After(n3)->Print(); Printf("Remove 3 and print list again"); a.Remove(n3); delete n3; a.Print(); Printf("Iterate forward over list and remove 4 and 7"); // TIter encapsulates the actual class iterator. The type of iterator // used depends on the type of the collection. TIter next(&a); TObjNum *obj; while ((obj = (TObjNum*)next())) // iterator skips empty slots if (obj->GetNum() == 4) { a.Remove(obj); delete obj; } // Reset the iterator and loop again next.Reset(); while ((obj = (TObjNum*)next())) if (obj->GetNum() == 7) { a.Remove(obj); delete obj; } Printf("Iterate backward over list and remove 2"); TIter next1(&a, kIterBackward); while ((obj = (TObjNum*)next1())) if (obj->GetNum() == 2) { a.Remove(obj); delete obj; } Printf("Delete remainder of list: 1,5,8,10 (6 not deleted since not on heap)"); // Delete heap objects and clear list. Attention: do this only when you // own all objects stored in the collection. When you stored aliases to // the actual objects (i.e. you did not create the objects) use Clear() // instead. a.Delete(); Printf("Delete stack based objects (6)"); } void Test_TOrdCollection() { Printf( "////////////////////////////////////////////////////////////////\n" "// Test of TOrdCollection //\n" "////////////////////////////////////////////////////////////////" ); // Create collection with default size, Add() will automatically expand // the collection if necessary. TOrdCollection c; Printf("Filling TOrdCollection"); c.Add(new TObjString("anton")); // add at next free slot, pos 0 c.AddFirst(new TObjString("bobo")); // put at pos 0, bump anton to pos 1 TObjString *s3 = new TObjString("damon"); c.AddAt(s3,1); // add at position 1, bump anton to pos 2 c.Add(new TObjString("cassius")); // add at next free slot, pos 3 c.AddLast(new TObjString("enigma")); // add at pos 4 TObjString s6("fons"); // stack based TObjString c.AddBefore(s3,&s6); // add at pos 1 c.AddAfter(s3, new TObjString("gaia")); Printf("Print collection"); c.Print(); // invoke Print() of all objects Printf("Sort collection"); c.Sort(); c.Print(); Printf("Use binary search to get position of string damon"); Printf("damon is at position %d", c.BinarySearch(s3)); Printf("Find str before fons"); c.Before(&s6)->Print(); Printf("Find string after damon"); c.After(s3)->Print(); Printf("Remove damon and print list again"); c.Remove(s3); delete s3; c.Print(); Printf("Iterate forward over list and remove cassius"); TObjString *objs; TIter next(&c); while ((objs = (TObjString*)next())) // iterator skips empty slots if (objs->String() == "cassius") { c.Remove(objs); delete objs; } Printf("Iterate backward over list and remove gaia"); TIter next1(&c, kIterBackward); while ((objs = (TObjString*)next1())) if (objs->String() == "gaia") { c.Remove(objs); delete objs; } Printf("Delete remainder of list: anton,bobo,enigma (fons not deleted since not on heap)"); c.Delete(); // delete heap objects and clear list Printf("Delete stack based objects (fons)"); } void Test_TList() { Printf( "////////////////////////////////////////////////////////////////\n" "// Test of TList //\n" "////////////////////////////////////////////////////////////////" ); // Create a doubly linked list. TList l; Printf("Filling TList"); TObjNum *n3 = new TObjNum(3); l.Add(n3); l.AddBefore(n3, new TObjNum(5)); l.AddAfter(n3, new TObjNum(2)); l.Add(new TObjNum(1)); l.AddBefore(n3, new TObjNum(4)); TObjNum n6(6); // stack based TObjNum l.AddFirst(&n6); Printf("Print list"); l.Print(); Printf("Remove 3 and print list again"); l.Remove(n3); delete n3; l.Print(); Printf("Iterate forward over list and remove 4"); TObjNum *obj; TIter next(&l); while ((obj = (TObjNum*)next())) if (obj->GetNum() == 4) l.Remove(obj); Printf("Iterate backward over list and remove 2"); TIter next1(&l, kIterBackward); while ((obj = (TObjNum*)next1())) if (obj->GetNum() == 2) { l.Remove(obj); delete obj; } Printf("Delete remainder of list: 1, 5 (6 not deleted since not on heap)"); l.Delete(); Printf("Delete stack based objects (6)"); } void Test_TSortedList() { Printf( "////////////////////////////////////////////////////////////////\n" "// Test of TSortedList //\n" "////////////////////////////////////////////////////////////////" ); // Create a sorted doubly linked list. TSortedList sl; Printf("Filling TSortedList"); TObjNum *n3 = new TObjNum(3); sl.Add(n3); sl.AddBefore(n3,new TObjNum(5)); sl.AddAfter(n3, new TObjNum(2)); sl.Add(new TObjNum(1)); sl.AddBefore(n3, new TObjNum(4)); TObjNum n6(6); // stack based TObjNum sl.AddFirst(&n6); Printf("Print list"); sl.Print(); Printf("Delete all heap based objects (6 not deleted since not on heap)"); sl.Delete(); Printf("Delete stack based objects (6)"); } void Test_THashTable() { Printf( "////////////////////////////////////////////////////////////////\n" "// Test of THashTable //\n" "////////////////////////////////////////////////////////////////" ); int i; // Create a hash table with an initial size of 20 (actually the next prime // above 20). No automatic rehashing. THashTable ht(20); Printf("Filling THashTable"); Printf("Number of slots before filling: %d", ht.Capacity()); for (i = 0; i < 1000; i++) ht.Add(new TObject); Printf("Average collisions: %f", ht.AverageCollisions()); // rehash the hash table to reduce the collission rate ht.Rehash(ht.GetSize()); Printf("Number of slots after rehash: %d", ht.Capacity()); Printf("Average collisions after rehash: %f", ht.AverageCollisions()); ht.Delete(); // Create a hash table and trigger automatic rehashing when average // collision rate becomes larger than 5. THashTable ht2(20,5); Printf("Filling THashTable with automatic rehash when AverageCollisions>5"); Printf("Number of slots before filling: %d", ht2.Capacity()); for (i = 0; i < 1000; i++) ht2.Add(new TObject); Printf("Number of slots after filling: %d", ht2.Capacity()); Printf("Average collisions: %f", ht2.AverageCollisions()); Printf("\nDelete all heap based objects"); ht2.Delete(); } void Test_TBtree() { Printf( "////////////////////////////////////////////////////////////////\n" "// Test of TBtree //\n" "////////////////////////////////////////////////////////////////" ); TStopwatch timer; // create a timer TBtree l; // btree of order 3 Printf("Filling TBtree"); TObjNum *n3 = new TObjNum(3); l.Add(n3); l.AddBefore(n3,new TObjNum(5)); l.AddAfter(n3, new TObjNum(2)); l.Add(new TObjNum(1)); l.AddBefore(n3, new TObjNum(4)); TObjNum n6(6); // stack based TObjNum l.AddFirst(&n6); timer.Start(); for (int i = 0; i < 50; i++) l.Add(new TObjNum(i)); timer.Print(); Printf("Print TBtree"); l.Print(); Printf("Remove 3 and print TBtree again"); l.Remove(n3); l.Print(); Printf("Iterate forward over TBtree and remove 4 from tree"); TIter next(&l); TObjNum *obj; while ((obj = (TObjNum*)next())) if (obj->GetNum() == 4) l.Remove(obj); Printf("Iterate backward over TBtree and remove 2 from tree"); TIter next1(&l, kIterBackward); while ((obj = (TObjNum*)next1())) if (obj->GetNum() == 2) l.Remove(obj); Printf("\nDelete all heap based objects"); l.Delete(); Printf("Delete stack based objects (6)"); } int tcollex() { Test_TObjArray(); Test_TOrdCollection(); Test_TList(); Test_TSortedList(); Test_THashTable(); Test_TBtree(); return 0; } #ifndef __CINT__ int main() { return tcollex(); } #endif