/* This file is part of MAUS: http://micewww.pp.rl.ac.uk/projects/maus
*
* MAUS is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* MAUS is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MAUS. If not, see .
*
*/
#ifndef recon_global_materialmodeldynamic_hh_
#define recon_global_materialmodeldynamic_hh_
#include
#include
#include "src/common_cpp/Recon/Global/MaterialModel.hh"
class G4Material;
namespace MAUS {
class GeometryNavigator;
/** @class MaterialModelDynamic performs material model lookups based on the
* full Geant4 geometry.
*/
class MaterialModelDynamic : public MaterialModel {
public:
/** Default constructor does nothing */
MaterialModelDynamic() {}
/** Constructor that performs a lookup on construction
*
* @param x: horizontal position of the material to be found
* @param y: vertical position of the material to be found
* @param z: longitudinal position of the material to be found; note that x
* and y is ignored and only z is used for axial lookup.
*
* Sets up the material model for material at the corresponding position,
* based on the Geant4 geometry
*/
MaterialModelDynamic(double x, double y, double z);
/** Copy constructor */
MaterialModelDynamic(const MaterialModelDynamic& mat);
/** Destructor does nothing */
virtual ~MaterialModelDynamic() {}
/** Assignment operator constructor */
MaterialModelDynamic& operator=(const MaterialModelDynamic& mat);
/** Inherited copy constructor */
MaterialModelDynamic* Clone();
/* Performs a lookup
*
* @param x: horizontal position of the material to be found
* @param y: vertical position of the material to be found
* @param z: longitudinal position of the material to be found; note that x
* and y is ignored and only z is used for axial lookup.
*
* Sets up the material model for material at the corresponding position,
* based on the Geant4 geometry
*/
void SetMaterial(double x, double y, double z);
private:
const double _max_thickness = 1000.;
};
}
#endif