// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4BigBanger.hh,v 1.17 2010-09-28 20:15:00 mkelsey Exp $ // GEANT4 tag: $Name: not supported by cvs2svn $ // // 20100315 M. Kelsey -- Remove "using" directive and unnecessary #includes. // 20100407 M. Kelsey -- Replace std::vector<> returns with data members. // 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide() // 20100517 M. Kelsey -- Inherit from common base class // 20100519 M. Kelsey -- Get rid of proton and neutron masses as arguments! // 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class // 20100726 M. Kelsey -- Move std::vector<> buffer to .hh file // 20100928 M. Kelsey -- Migrate to integer A and Z #ifndef G4BIG_BANGER_HH #define G4BIG_BANGER_HH #include "G4CascadeColliderBase.hh" #include "G4InuclElementaryParticle.hh" #include class G4CollisionOutput; class G4BigBanger : public G4CascadeColliderBase { public: G4BigBanger(); virtual ~G4BigBanger() {}; void collide(G4InuclParticle* bullet, G4InuclParticle* target, G4CollisionOutput& output); private: void generateBangInSCM(G4double etot, G4int a, G4int z); void generateMomentumModules(G4double etot, G4int a, G4int z); G4double xProbability(G4double x, G4int a) const; G4double maxProbability(G4int a) const; G4double generateX(G4int ia, G4double promax) const; // Buffers for big-bang results std::vector particles; std::vector momModules; std::vector scm_momentums; }; #endif /* G4BIG_BANGER_HH */