// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4FragmentingString.hh,v 1.5 2010-09-20 12:46:23 vuzhinsk Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ // #ifndef G4FragmentingString_h #define G4FragmentingString_h 1 // ------------------------------------------------------------ // GEANT 4 class header file // // ---------------- G4FragmentingString ---------------- // by Gunter Folger, September 2001. // class for an excited string used in Fragmention // ------------------------------------------------------------ #include "G4ios.hh" #include "globals.hh" #include "G4ThreeVector.hh" #include "G4LorentzVector.hh" #include "G4ParticleDefinition.hh" class G4ExcitedString; class G4FragmentingString { public: G4FragmentingString(const G4FragmentingString &right); G4FragmentingString(const G4ExcitedString &excited); G4FragmentingString(const G4FragmentingString &old, G4ParticleDefinition * newdecay, const G4LorentzVector *momentum); G4FragmentingString(const G4FragmentingString &old, G4ParticleDefinition * newdecay); ~G4FragmentingString(); int operator==(const G4FragmentingString &right) const; int operator!=(const G4FragmentingString &right) const; G4LorentzVector Get4Momentum() const; G4ThreeVector StablePt(); G4ThreeVector DecayPt(); G4double LightConePlus(); G4double LightConeMinus(); G4double LightConeDecay(); G4double Mass() const; G4double Mass2() const; G4double MassT2() const; G4ParticleDefinition* GetLeftParton(void) const; G4ParticleDefinition* GetRightParton(void) const; G4ParticleDefinition* GetStableParton() const; // stable at the moment G4ParticleDefinition* GetDecayParton() const; // currently involved in fragmentation void SetLeftPartonStable(); void SetRightPartonStable(); G4int GetDecayDirection() const; G4bool DecayIsQuark(); G4bool StableIsQuark(); G4bool FourQuarkString(void) const; private: G4ParticleDefinition *LeftParton, *RightParton; G4ThreeVector Ptleft,Ptright; // Pt (px,py) for partons (pz ignored!) G4double Pplus, Pminus; // p-, p+ of string, Plus ass. to Left! G4ParticleDefinition * theStableParton, * theDecayParton; enum DecaySide { None, Left, Right }; DecaySide decaying; }; inline int G4FragmentingString::operator==(const G4FragmentingString &right) const { return this == &right; } inline int G4FragmentingString::operator!=(const G4FragmentingString &right) const { return this != &right; } inline G4ParticleDefinition * G4FragmentingString::GetStableParton() const { return theStableParton; } inline G4ParticleDefinition * G4FragmentingString::GetDecayParton() const { return theDecayParton; } inline G4ParticleDefinition* G4FragmentingString::GetLeftParton(void) const { return LeftParton; } inline G4ParticleDefinition* G4FragmentingString::GetRightParton(void) const { return RightParton; } #endif