// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // INCL++ intra-nuclear cascade model // Pekka Kaitaniemi, CEA and Helsinki Institute of Physics // Davide Mancusi, CEA // Alain Boudard, CEA // Sylvie Leray, CEA // Joseph Cugnon, University of Liege // // INCL++ revision: v5.0_rc3 // #define INCLXX_IN_GEANT4_MODE 1 #include "globals.hh" /* \file G4INCLInteractionAvatar.hh * \brief Virtual class for G4interaction avatars. * * This class is inherited by decay and collision avatars. The goal is to * provide a uniform treatment of common physics, such as Pauli blocking, * enforcement of energy conservation, etc. * * Created on: Mar 1st, 2011 * Author: Davide Mancusi */ #ifndef G4INCLINTERACTIONAVATAR_HH_ #define G4INCLINTERACTIONAVATAR_HH_ #include "G4INCLIAvatar.hh" #include "G4INCLNucleus.hh" #include "G4INCLFinalState.hh" #include "G4INCLRootFinder.hh" #include "G4INCLKinematicsUtils.hh" namespace G4INCL { class InteractionAvatar : public G4INCL::IAvatar { public: InteractionAvatar(G4double, G4INCL::Nucleus*, G4INCL::Particle*); InteractionAvatar(G4double, G4INCL::Nucleus*, G4INCL::Particle*, G4INCL::Particle*); virtual ~InteractionAvatar(); /// \brief Target accuracy in the determination of the local-energy Q-value static const G4double locEAccuracy; /// \brief Max number of iterations for the determination of the local-energy Q-value static const G4int maxIterLocE; protected: virtual G4INCL::IChannel* getChannel() const = 0; G4bool bringParticleInside(Particle * const p); /** \brief Apply local-energy transformation, if appropriate * * \param p particle to apply the transformation to */ void preInteractionLocalEnergy(Particle * const p); /** \brief Store the state of the particles before the G4interaction * * If the G4interaction cannot be realised for any reason, we will need to * restore the particle state as it was before. This is done by calling * the restoreParticles() method. */ void preInteractionBlocking(); void preInteraction(); FinalState *postInteraction(FinalState *); /** \brief Restore the state of both particles. * * The state must first be stored by calling preInteractionBlocking(). */ void restoreParticles() const; /// \brief true if the given avatar should use local energy G4bool shouldUseLocalEnergy() const { if(!theNucleus) return false; LocalEnergyType theLocalEnergyType; if(getType()==DecayAvatarType || isPiN) theLocalEnergyType = theNucleus->getStore()->getConfig()->getLocalEnergyPiType(); else theLocalEnergyType = theNucleus->getStore()->getConfig()->getLocalEnergyBBType(); const G4bool firstAvatar = (theNucleus->getStore()->getBook()->getAcceptedCollisions() == 0); return ((theLocalEnergyType == FirstCollisionLocalEnergy && firstAvatar) || theLocalEnergyType == AlwaysLocalEnergy); } G4INCL::Nucleus *theNucleus; G4INCL::Particle *particle1, *particle2; ThreeVector boostVector; ParticleType oldParticle1Type, oldParticle2Type; G4double oldParticle1Energy, oldParticle2Energy, oldTotalEnergy, oldXSec; G4double oldParticle1Potential, oldParticle2Potential; G4double oldParticle1Mass, oldParticle2Mass; G4double oldParticle1Helicity, oldParticle2Helicity; ThreeVector oldParticle1Momentum, oldParticle2Momentum; ThreeVector oldParticle1Position, oldParticle2Position; G4bool isPiN; private: /// \brief RootFunctor-derived object for enforcing energy conservation in N-N. class ViolationEMomentumFunctor : public RootFunctor { public: /** \brief Prepare for calling the () operator and scaleParticleMomenta * * The constructor sets the private class members. */ ViolationEMomentumFunctor(Nucleus * const nucleus, FinalState const * const finalState, ThreeVector const * const boost, const G4bool localE); virtual ~ViolationEMomentumFunctor() { particleMomenta.clear(); } /** \brief Compute the energy-conservation violation. * * \param alpha scale factor for the particle momenta * \return the energy-conservation violation */ G4double operator()(const G4double x) const; /// \brief Clean up after root finding void cleanUp(const G4bool success) const; private: /// \brief List of final-state particles. ParticleList finalParticles; /// \brief CM particle momenta, as determined by the channel. std::list particleMomenta; /// \brief Total energy before the G4interaction. G4double initialEnergy; /// \brief PoG4inter to the nucleus Nucleus *theNucleus; /// \brief PoG4inter to the boost vector ThreeVector const *boostVector; /// \brief true if we must apply local energy to nucleons G4bool hasLocalEnergy; /// \brief true if we must apply local energy to deltas G4bool hasLocalEnergyDelta; /// \brief True if we should use local energy const G4bool shouldUseLocalEnergy; /** \brief Scale the momenta of the modified and created particles. * * Set the momenta of the modified and created particles to alpha times * their original momenta (stored in particleMomenta). You must call * init() before using this method. * * \param alpha scale factor */ void scaleParticleMomenta(const G4double alpha) const; }; /// \brief RootFunctor-derived object for enforcing energy conservation in pi-N. class ViolationEEnergyFunctor : public RootFunctor { public: /** \brief Prepare for calling the () operator and scaleParticleMomenta * * The constructor sets the private class members. */ ViolationEEnergyFunctor(Nucleus * const nucleus, FinalState const * const finalState); virtual ~ViolationEEnergyFunctor() {} /** \brief Compute the energy-conservation violation. * * \param alpha scale factor for the particle momenta * \return the energy-conservation violation */ G4double operator()(const G4double x) const; /// \brief Clean up after root finding void cleanUp(const G4bool success) const; /** \brief Set the energy of the particle. * * \param energy */ void setParticleEnergy(const G4double energy) const; private: /// \brief Total energy before the G4interaction. G4double initialEnergy; /// \brief PoG4inter to the nucleus. Nucleus *theNucleus; /// \brief The final-state particle. Particle *theParticle; /// \brief The initial energy of the particle. G4double theEnergy; /// \brief The initial momentum of the particle. ThreeVector theMomentum; /** \brief Threshold for the energy of the particle * * The particle (a delta) cannot have less than this energy. */ G4double energyThreshold; }; RootFunctor *violationEFunctor; protected: /** \brief Enforce energy conservation. * * Final states generated by the channels might violate energy conservation * because of different reasons (energy-dependent potentials, local * energy...). This conservation law must therefore be enforced by hand. We * do so by rescaling the momenta of the final-state particles in the CM * frame. If this turns out to be impossible, this method returns false. * * \return true if the algorithm succeeded */ G4bool enforceEnergyConservation(FinalState * const fs); }; } #endif /* G4INCLINTERACTIONAVATAR_HH_ */