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Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4IonTable.hh,v 1.31 2010-10-16 06:04:51 kurasige Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ // // // ------------------------------------------------------------ // GEANT 4 class header file // // History: first implementation, // based on object model of June 27, 98 H.Kurashige // ------------------------------------------------------------ // added clear() 20 Mar., 08 H.Kurashige // modified GetIon 02 Aug., 98 H.Kurashige // added Remove() 06 Nov.,98 H.Kurashige // add GetNucleusMass 15 Mar. 99 H.Kurashige // ----- // Modified GetIon methods 17 Aug. 99 H.Kurashige // New design using G4VIsotopeTable 5 Oct. 99 H.Kurashige // Add GetNucleusEncoding according PDG 2006 9 Oct. 2006 H.Kurashige // Use STL map 30 Jul. 2009 H.Kurashige #ifndef G4IonTable_h #define G4IonTable_h 1 #include "G4ios.hh" #include "globals.hh" #include "G4ParticleDefinition.hh" #include "G4ParticleTable.hh" #include "G4Ions.hh" #include #include #include class G4ParticleTable; class G4VIsotopeTable; class G4IsotopeProperty; class G4IonTable { // Class Description // G4IonTable is the table of pointer to G4ParticleDefinition // In G4IonTable, each G4ParticleDefinition pointer is stored // public: // Use STL map as list of ions typedef std::multimap G4IonList; typedef std::multimap::iterator G4IonListIterator; public: // constructor G4IonTable(); protected: // hide copy construictor as protected G4IonTable(const G4IonTable &right); G4IonTable & operator = (const G4IonTable &) {return *this;} public: // destructor virtual ~G4IonTable(); public: // With Description G4int GetNumberOfElements() const; // Get number of elements defined in the IonTable // Register Isotope table void RegisterIsotopeTable(G4VIsotopeTable* table); G4VIsotopeTable* GetIsotopeTable(size_t idx=0) const; // G4IonTable asks properties of isotopes to this G4VIsotopeTable // by using FindIsotope(G4IsotopeProperty* property) method. // --------------------------- // FindIon/GetIon // FindIon methods return pointer of ion if it exists // GetIon methods also return pointer of ion. In GetIon // methods the designated ion will be created if it does not exist. // // !! PDGCharge inG4ParticleDefinition of ions is !! // !! electric charge of nucleus (i.e. fully ionized ions) !! // ----------------------------- // Find/Get "ground state" G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int J=0); // The ion is assumed to be ground state (i.e Excited energy = 0) // Z: Atomic Number // A: Atomic Mass // J: Total Angular momentum (in unit of 1/2) G4ParticleDefinition* GetIon(G4int encoding); // The ion can be get by using PDG encoding // !! Only ground state can be obtained .i.e. Isomer = 0 void CreateAllIon(); // All ground state ions will be created // Find/Get "excited state" G4ParticleDefinition* FindIon(G4int Z, G4int A, G4double E, G4int J=0); G4ParticleDefinition* GetIon(G4int Z, G4int A, G4double E, G4int J=0); G4ParticleDefinition* FindIon(G4int Z, G4int A, G4int L, G4double E, G4int J=0); G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int L, G4double E, G4int J=0); // Z: Atomic Number // A: Atomic Mass (nn + np +nlambda) // L: Number of Lmabda // J: Total Angular momentum (in unit of 1/2) // E: Excitaion energy G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int J, G4int Q); // This method is provided for compatibilties // The third and last arguments gives no effect static G4bool IsIon(const G4ParticleDefinition*); // return true if the particle is ion static G4bool IsAntiIon(const G4ParticleDefinition*); // return true if the particle is anti_ion const G4String& GetIonName(G4int Z, G4int A, G4double E) const; const G4String& GetIonName(G4int Z, G4int A, G4int L, G4double E) const; // get ion name static G4int GetNucleusEncoding(G4int Z, G4int A, G4double E=0.0, G4int J=0); // get PDG code for Ions // Nuclear codes are given as 10-digit numbers +-100ZZZAAAI. //For a nucleus consisting of np protons and nn neutrons // A = np + nn and Z = np. // I gives the isomer level, with I = 0 corresponding // to the ground state and I >0 to excitations // //!!! I = 1 is assigned fo all excitation states in Geant4 static G4int GetNucleusEncoding(G4int Z, G4int A, G4int L, G4double E=0.0, G4int J=0); // get PDG code for Hyper-Nucleus Ions // Nuclear codes are given as 10-digit numbers +-10LZZZAAAI. //For a nucleus consisting of np protons and nn neutrons // A = np + nn +nlambda and Z = np. // L = nlambda // I gives the isomer level, with I = 0 corresponding // to the ground state and I >0 to excitations // //!!! I = 1 is assigned fo all excitation states in Geant4 static G4bool GetNucleusByEncoding(G4int encoding, G4int &Z, G4int &A, G4double &E, G4int &J); static G4bool GetNucleusByEncoding(G4int encoding, G4int &Z, G4int &A, G4int &L, G4double &E, G4int &J); //!!! Only ground states are supported now G4double GetIonMass(G4int Z, G4int A, G4int L=0) const; G4double GetNucleusMass(G4int Z, G4int A, G4int L=0) const; // These two methods returns Nucleus (i.e. full ionized atom) mass // ,where Z is Atomic Number (number of protons) and // A is Atomic Number (number of nucleons and hyperons) // L is number of lambda (A= nn + np + nlambda) G4int Entries() const; // Return number of ions in the table G4ParticleDefinition* GetParticle(G4int index) const; // Return the pointer of index-th ion in the table G4bool Contains(const G4ParticleDefinition *particle) const; // Return 'true' if the ion exists void Insert(const G4ParticleDefinition* particle); void Remove(const G4ParticleDefinition* particle); // Insert/Remove an ion in the table void clear(); // erase all contents in the list (not delete just remove) G4int size() const; // Return number of ions in the table void DumpTable(const G4String &particle_name = "ALL") const; // dump information of particles specified by name protected: G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4double E, G4int J); G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4int L, G4double E, G4int J); // Create Ion G4IsotopeProperty* FindIsotope(G4int Z, G4int A, G4double E, G4int J); // Ask properties of isotopes to this G4VIsotopeTable G4ParticleDefinition* GetLightIon(G4int Z, G4int A) const; G4ParticleDefinition* GetLightAntiIon(G4int Z, G4int A) const; G4bool IsLightIon(const G4ParticleDefinition*) const; G4bool IsLightAntiIon(const G4ParticleDefinition*) const; // return true if the particle is pre-defined ion void AddProcessManager(const G4String& ionName); // Add process manager to ions with name of 'ionName' G4int GetVerboseLevel() const; // get Verbose Level defined in G4ParticleTable private: G4IonList* fIonList; std::vector *fIsotopeTableList; enum { numberOfElements = 118}; static const G4String elementName[numberOfElements]; }; inline G4int G4IonTable::GetNumberOfElements() const { return numberOfElements; } inline G4bool G4IonTable::Contains(const G4ParticleDefinition* particle) const { if (!IsIon(particle)) return false; G4int Z = particle->GetAtomicNumber(); G4int A = particle->GetAtomicMass(); G4int L = particle->GetQuarkContent(3); //strangeness G4int encoding=GetNucleusEncoding(Z, A, L); G4bool found = false; if (encoding !=0 ) { G4IonList::iterator i = fIonList->find(encoding); for( ;i != fIonList->end() ; i++) { if (particle == i->second ) { found = true; break; } } } return found; } inline G4int G4IonTable::Entries() const { return fIonList->size(); } inline G4int G4IonTable::size() const { return fIonList->size(); } inline void G4IonTable::clear() { #ifdef G4VERBOSE if (GetVerboseLevel()>2) { G4cout << "G4IonTable::Clear() : number of Ion regsitered = "; G4cout << fIonList->size() << G4endl; } #endif fIonList->clear(); } #endif