// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4PSDirectionFlag.hh,v 1.1 2007-07-11 01:29:28 asaim Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ // // //--------------------------------------------------------------- // // G4PSDirectionFlag.hh // // Class Description: // This is an enumerator to define the direction of // the particle's Surface Current or Flux for PrimitiveScorer // // //--------------------------------------------------------------- #ifndef G4PSDirectionFlag_h #define G4PSDirectionFlag_h 1 ////////////////// enum G4PSFluxFlag ////////////////// { fFlux_InOut, // For both direction In / Out. fFlux_In, // IN : Direction which comes into the geometry fFlux_Out }; ///////////////////// enum G4PSCurrentFlag ///////////////////// { fCurrent_InOut, // For both direction In / Out. fCurrent_In, // IN : Direction which comes into the geometry fCurrent_Out // OUT : Direction which goes out fromthe geometry }; #endif