// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4PSHitsModel.hh,v 1.4 2009-11-04 12:44:39 allison Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ // // // Created: Mar. 31, 2009 Akinori Kimura // // Model which knows how to draw GEANT4 scorers. // #ifndef G4SCORINGHITSMODEL_HH #define G4SCORINGHITSMODEL_HH #include "G4VModel.hh" template class G4THitsMap; class G4PSHitsModel: public G4VModel { public: // With description G4PSHitsModel (const G4String& requestedMapName = "all"); virtual ~G4PSHitsModel (); virtual void DescribeYourselfTo (G4VGraphicsScene&); // The main task of a model is to describe itself to the graphics scene. const G4THitsMap* GetCurrentHits() const {return fpCurrentHits;} private: G4String fRequestedMapName; const G4THitsMap* fpCurrentHits; }; #endif