// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4PhysicalVolumeSearchScene.hh,v 1.20 2010-05-30 11:23:25 allison Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ // // // John Allison 10th August 1998. // An artificial scene to find physical volumes. #ifndef G4PHYSICALVOLUMESEARCHSCENE_HH #define G4PHYSICALVOLUMESEARCHSCENE_HH #include "G4VGraphicsScene.hh" #include "G4VisExtent.hh" #include "G4Box.hh" #include "G4Cons.hh" #include "G4Tubs.hh" #include "G4Trd.hh" #include "G4Trap.hh" #include "G4Sphere.hh" #include "G4Para.hh" #include "G4Torus.hh" #include "G4Polycone.hh" #include "G4Polyhedra.hh" #include "G4VPhysicalVolume.hh" #include "G4LogicalVolume.hh" class G4PhysicalVolumeSearchScene: public G4VGraphicsScene { public: G4PhysicalVolumeSearchScene (G4PhysicalVolumeModel*, const G4String& requiredPhysicalVolumeName, G4int requiredCopyNo); virtual ~G4PhysicalVolumeSearchScene (); void PreAddSolid (const G4Transform3D& objectTransformation, const G4VisAttributes&); void PostAddSolid (); void AddSolid (const G4Box& s) {FindVolume (s);} void AddSolid (const G4Cons & s) {FindVolume (s);} void AddSolid (const G4Tubs& s) {FindVolume (s);} void AddSolid (const G4Trd& s) {FindVolume (s);} void AddSolid (const G4Trap& s) {FindVolume (s);} void AddSolid (const G4Sphere& s) {FindVolume (s);} void AddSolid (const G4Para& s) {FindVolume (s);} void AddSolid (const G4Torus& s) {FindVolume (s);} void AddSolid (const G4Polycone& s) {FindVolume (s);} void AddSolid (const G4Polyhedra& s) {FindVolume (s);} void AddSolid (const G4VSolid& s) {FindVolume (s);} void AddCompound (const G4VTrajectory&) {} void AddCompound (const G4VHit&) {} void AddCompound (const G4VDigi&) {} void AddCompound (const G4THitsMap&) {} G4int GetFoundDepth () const; G4VPhysicalVolume* GetFoundVolume () const; const G4Transform3D& GetFoundTransformation () const; //////////////////////////////////////////////////////////////// // Functions not used but required by the abstract interface. virtual void BeginPrimitives (const G4Transform3D&) {} virtual void EndPrimitives () {} virtual void BeginPrimitives2D (const G4Transform3D&) {} virtual void EndPrimitives2D () {} virtual void AddPrimitive (const G4Polyline&) {} virtual void AddPrimitive (const G4Scale&) {} virtual void AddPrimitive (const G4Text&) {} virtual void AddPrimitive (const G4Circle&) {} virtual void AddPrimitive (const G4Square&) {} virtual void AddPrimitive (const G4Polymarker&) {} virtual void AddPrimitive (const G4Polyhedron&) {} virtual void AddPrimitive (const G4NURBS&) {} private: void FindVolume (const G4VSolid&); const G4PhysicalVolumeModel* fpPVModel; G4String fRequiredPhysicalVolumeName; G4int fRequiredCopyNo; const G4Transform3D* fpCurrentObjectTransformation; G4int fFoundDepth; // Found depth. G4VPhysicalVolume* fpFoundPV; // Found physical volume. G4LogicalVolume* fpFoundLV; // Found logical volume. G4Transform3D fFoundObjectTransformation; // Found transformation. G4bool fMultipleOccurrence; }; #include "G4PhysicalVolumeSearchScene.icc" #endif