// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4PolarizationManager.hh,v 1.1 2006-09-21 21:35:10 vnivanch Exp $ // tag $Name: not supported by cvs2svn $ // // GEANT4 Class header file // // // File name: G4PolarizationManager // // Author: Andreas Schaelicke // // Creation date: 01.05.2005 // // Modifications: // 12-08-06 Helper routines are moved to G4PolarizationHelper // // Class Description: // // Provides polarization information for logical volumes, and some basic // transformation routines. #ifndef G4PolarizationManager_h #define G4PolarizationManager_h 1 #include "globals.hh" #include #include "G4ThreeVector.hh" #include class G4LogicalVolume; class G4PolarizationManager; class G4PolarizationMessenger; typedef std::map PolarizationMap; class G4PolarizationManager { public: virtual ~G4PolarizationManager(); static G4PolarizationManager* GetInstance(); static void Dispose(); void ListVolumes(); inline void Clean(); void SetVolumePolarization(G4LogicalVolume* lVol, const G4ThreeVector & pol); void SetVolumePolarization(const G4String & lVolName, const G4ThreeVector & pol); inline const G4ThreeVector & GetVolumePolarization(G4LogicalVolume* lVol) const; inline bool IsPolarized(G4LogicalVolume* lVol) const; inline void SetVerbose(G4int val); inline G4int GetVerbose() const; inline void SetActivated(G4bool val); inline bool IsActivated() const; private: G4PolarizationManager(); G4ThreeVector zeroPolarization; PolarizationMap volumePolarizations; G4PolarizationMessenger * messenger; G4int verboseLevel; G4bool activated; static G4PolarizationManager* instance; }; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... inline const G4ThreeVector & G4PolarizationManager::GetVolumePolarization(G4LogicalVolume* lVol) const { if (!activated) return zeroPolarization; PolarizationMap::const_iterator cit=volumePolarizations.find(lVol); if (cit!=volumePolarizations.end()) return cit->second; return zeroPolarization; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... inline bool G4PolarizationManager::IsPolarized(G4LogicalVolume* lVol) const { if (!activated) return false; PolarizationMap::const_iterator cit=volumePolarizations.find(lVol); return (cit!=volumePolarizations.end()); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... inline void G4PolarizationManager::SetVerbose(G4int val) { verboseLevel = val; } inline G4int G4PolarizationManager::GetVerbose() const { return verboseLevel; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... inline void G4PolarizationManager::SetActivated(G4bool val) { activated = val; } inline bool G4PolarizationManager::IsActivated() const { return activated; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... inline void G4PolarizationManager::Clean() { volumePolarizations.clear(); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #endif