// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4QInteraction.hh,v 1.7 2009-08-28 14:49:10 mkossov Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ // #ifndef G4QInteraction_h #define G4QInteraction_h 1 // ------------------------------------------------------------------- // GEANT 4 class header file // // ---------------- G4QInteraction---------------- // Created by Mikhail Kossov Oct,2006 // class for a storing colliding particles in PartonString Models // For comparison mirror member functions are taken from G4 class: // G4InteractionContent // ------------------------------------------------------------------- // Short description: Classify the interaction in soft/hard/diffractive // parts for firther treatment by the QGS algorithm. Pure data class... // Except for the SplitHadrons, which can be done elsewhere (@@ M.K.) // --------------------------------------------------------------------- #include "globals.hh" #include "G4QHadron.hh" class G4QInteraction { public: G4QInteraction(G4QHadron* aPrimaryParticipant); ~G4QInteraction(); int operator==(const G4QInteraction &right) const {return this==&right;} int operator!=(const G4QInteraction &right) const {return this!=&right;} G4QHadron* GetProjectile() const {return theProjectile;} G4QHadron* GetTarget() const {return theTarget;} G4int GetNumberOfSoftCollisions() {return theNumberOfSoft;} G4int GetNumberOfDINRCollisions() {return theNumberOfDINR;} G4int GetNumberOfHardCollisions() {return theNumberOfHard;} G4int GetNumberOfDiffractiveCollisions() {return theNumberOfDiffractive;} void SetTarget(G4QHadron* aTarget) {theTarget = aTarget;} void SetProjectile(G4QHadron* aProjectile) {theProjectile = aProjectile;} void SetNumberOfSoftCollisions(G4int nofSoft) {theNumberOfSoft = nofSoft;} void SetNumberOfDINRCollisions(G4int nofDINR) {theNumberOfDINR = nofDINR;} void SetNumberOfHardCollisions(G4int nofHard) {theNumberOfHard = nofHard;} void SetNumberOfDiffractiveCollisions(G4int nofDiff) {theNumberOfDiffractive = nofDiff;} void SplitHadrons() {if(theProjectile)theProjectile->SplitUp(); if(theTarget)theTarget->SplitUp();} public: G4QInteraction(){} G4QInteraction(const G4QInteraction &right); const G4QInteraction & operator=(const G4QInteraction &right); private: // Body G4QHadron* theProjectile; G4QHadron* theTarget; G4int theNumberOfDINR; G4int theNumberOfHard; G4int theNumberOfSoft; G4int theNumberOfDiffractive; }; #endif