// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4QParticle.hh,v 1.25 2009-02-23 09:49:24 mkossov Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ // // ---------------- G4QParticle ---------------- // by Mikhail Kossov, Sept 1999. // class header for Particles in the CHIPS Model // --------------------------------------------------- // Short description: The G4QParticle is a part of the CHIPS World. It is // characterized by the quark content, spin, mass, width and a vector of // the decay channels (G4QDecayCannelVector). // ----------------------------------------------------------------------- #ifndef G4QParticle_h #define G4QParticle_h 1 #include #include "globals.hh" #include "G4QDecayChanVector.hh" class G4QParticle { public: // Constructors G4QParticle(); // Default Constructor G4QParticle(G4bool f, G4int theQCode); // QCode Constructor, f-verbose G4QParticle(G4int thePDG); // PDGCode Constructor G4QParticle(const G4QParticle& right); // Copy Constructor by value G4QParticle(G4QParticle* right); // Copy Constructor by pointer ~G4QParticle(); // Public Destructor // Operators const G4QParticle& operator=(const G4QParticle& right); G4bool operator==(const G4QParticle& rhs) const; G4bool operator!=(const G4QParticle& rhs) const; // Selectors G4QPDGCode GetQPDG() const; // Get a PDG-Particle of the Particle G4int GetPDGCode() const; // Get a PDG Code of the Particle G4int GetQCode() const; // Get a Q Code of the Particle G4int GetSpin() const; // Get 2s+1 of the Particle G4int GetCharge() const; // Get a Charge of the Particle G4int GetStrange() const; // Get a Strangeness of the Particle G4int GetBaryNum() const; // Get a Baryon Number of the Particle G4QContent GetQContent(); // Get Quark Content of the Particle G4QDecayChanVector GetDecayVector(); // Get a Decay Vector for the Particle G4double GetMass(); // Get a mass value for the Particle G4double GetWidth(); // Get a width value for the Particle // Modifiers G4QDecayChanVector InitDecayVector(G4int Q);// Init DecayVector in theCHIPSWorld by QCode void InitPDGParticle(G4int thePDGCode); void InitQParticle(G4int theQCode); // General G4double MinMassOfFragm(); // Minimal mass of decaing fragments private: // Encapsulated functions private: // the Body G4QPDGCode aQPDG; G4QDecayChanVector aDecay; G4QContent aQuarkCont; // @@ Secondary (added for acceleration - check) }; // Not member operators std::ostream& operator<<(std::ostream& lhs, G4QParticle& rhs); // Not member functions //---------------------------------------------------------------------------------------- inline G4bool G4QParticle::operator==(const G4QParticle& rhs) const {return this==&rhs;} inline G4bool G4QParticle::operator!=(const G4QParticle& rhs) const {return this!=&rhs;} inline G4QPDGCode G4QParticle::GetQPDG() const {return aQPDG;} inline G4int G4QParticle::GetQCode() const {return aQPDG.GetQCode();} inline G4int G4QParticle::GetPDGCode() const {return aQPDG.GetPDGCode();} inline G4int G4QParticle::GetSpin() const {return aQPDG.GetSpin();} inline G4int G4QParticle::GetCharge() const {return aQuarkCont.GetCharge();} inline G4int G4QParticle::GetStrange() const {return aQuarkCont.GetStrangeness();} inline G4int G4QParticle::GetBaryNum() const {return aQuarkCont.GetBaryonNumber();} inline G4QContent G4QParticle::GetQContent() {return aQuarkCont;} inline G4QDecayChanVector G4QParticle::GetDecayVector() {return aDecay;} inline G4double G4QParticle::GetMass() {return aQPDG.GetMass();} inline G4double G4QParticle::GetWidth() {return aQPDG.GetWidth();} inline G4double G4QParticle::MinMassOfFragm() { G4int nCh=aDecay.size(); G4double m=GetMass(); G4double min=m; if(nCh) { min=aDecay[0]->GetMinMass(); if(nCh>1) for(G4int j=1; jGetMinMass(); if(next