// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4RayShooter.hh,v 1.2 2006-06-29 18:08:49 gunter Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ // // class description: // // the object of this class shoots a ray (actually geantino) primary particle // associated with a G4Event object. This slass must be used exclusively by // G4RayTracer. // #ifndef G4RayShooter_h #define G4RayShooter_h 1 #include "globals.hh" #include "G4ThreeVector.hh" #include "G4ParticleDefinition.hh" #include "G4PrimaryVertex.hh" #include "G4ParticleMomentum.hh" class G4Event; class G4RayShooter { public: G4RayShooter(); public: virtual ~G4RayShooter(); public: // with description void Shoot(G4Event* evt,G4ThreeVector vtx,G4ThreeVector direc); // This method generates a primary vertex and a primary particle at the // given vertex point and with the given direction. This method is invoked // by G4RayTracer and G4MaterialScanner. private: void SetInitialValues(); G4ParticleDefinition* particle_definition; G4ParticleMomentum particle_momentum_direction; G4double particle_energy; G4ThreeVector particle_position; G4double particle_time; G4ThreeVector particle_polarization; }; #endif