// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4Run.hh,v 1.16 2007-03-07 03:00:14 asaim Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ // #ifndef G4Run_h #define G4Run_h 1 #include "globals.hh" #include class G4Event; class G4HCtable; class G4DCtable; // class description: // // This class represents a run. An object of this class is constructed // and deleted by G4RunManager. Basically the user should use only the // get methods. All properties are set by G4RunManager. // class G4Run { public: G4Run(); virtual ~G4Run(); private: // These copy constructor and = operator must not be used. G4Run(const G4Run &) {;} G4Run& operator=(const G4Run &) { return *this; } protected: G4int runID; G4int numberOfEvent; G4int numberOfEventToBeProcessed; G4HCtable* HCtable; G4DCtable* DCtable; G4String randomNumberStatus; std::vector* eventVector; public: // with description virtual void RecordEvent(const G4Event*); // Method to be overwritten by the user for recording events in this run. // In such a case, it is the user's responsibility to increment numberOfEvent. // Also, user's run class object must be instantiated in user's runAction. public: // with description inline G4int GetRunID() const { return runID; } // Returns the run ID. Run ID is set by G4RunManager. inline G4int GetNumberOfEvent() const { return numberOfEvent; } // Returns number of events processed in this run. The number is // incremented at the end of each event processing. inline G4int GetNumberOfEventToBeProcessed() const { return numberOfEventToBeProcessed; } inline const G4HCtable* GetHCtable() const { return HCtable; } // List of names of hits collection inline const G4DCtable* GetDCtable() const { return DCtable; } // List of names of digi collection inline const G4String& GetRandomNumberStatus() const { return randomNumberStatus; } // Return random number status at the beginning of this run public: inline void SetRunID(G4int id) { runID = id; } inline void SetNumberOfEventToBeProcessed(G4int n_ev) { numberOfEventToBeProcessed = n_ev; } inline void SetHCtable(G4HCtable* HCtbl) { HCtable = HCtbl; } inline void SetDCtable(G4DCtable* DCtbl) { DCtable = DCtbl; } inline void SetRandomNumberStatus(G4String& st) { randomNumberStatus = st; } public: // with description void StoreEvent(G4Event* evt); // Store a G4Event object until this run object is deleted. // Given the potential large memory size of G4Event and its datamember // objects stored in G4Event, the user must be careful and responsible for // not to store too many G4Event objects. This method is invoked by G4RunManager // if the user invokes G4EventManager::KeepTheCurrentEvent() or // /event/keepCurrentEvent UI command while the particular event is in process // (typically in EndOfEventAction). inline const std::vector* GetEventVector() const { return eventVector; } // Return the event vector }; #endif