// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // WARNING : This class is released as a prototype. // It might strongly evolve or even disapear in the next releases. // // Author: Mathieu Karamitros (kara@cenbg.in2p3.fr) // // History: // ----------- // 10 Oct 2011 M.Karamitros created // // ------------------------------------------------------------------- #ifndef G4VUSERITACTION_H #define G4VUSERITACTION_H #include "globals.hh" #include "G4Track.hh" #include "G4TrackFastVector.hh" /** * G4UserReactionAction is used by G4ITStepManager. * - StartProcessing called before processing * - TimeStepAction called at every global step * - UserReactionAction called when a reaction occurs * - EndProcessing called after processing */ class G4UserReactionAction { public: G4UserReactionAction(); G4UserReactionAction(const G4UserReactionAction& ); virtual ~G4UserReactionAction(); virtual void StartProcessing(){;} /** In this method, the user can use : * G4ITStepManager::Instance()->GetGlobalTime(), to know the current simulation time * G4ITStepManager::Instance()->GetMinTime(), to know the selected minimum time * WARNING : The call of this method happens before the call of DoIT methods */ virtual void TimeStepAction(){;} /** * This method enables to kill products right after they are generated */ virtual void UserReactionAction(const G4Track& /*trackA*/,const G4Track& /*trackB*/, const G4TrackFastVector& /*products*/, int /*nbProducts*/){;} virtual void EndProcessing(){;} private: G4UserReactionAction& operator=(const G4UserReactionAction& ); }; #endif // G4VUSERITACTION_H