// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VAnnihilationCollision.hh,v 1.3 2006-06-29 20:36:02 gunter Exp $ // // ------------------------------------------------------------------- // GEANT4 Class file // // For information related to this code contact: // // File name: G4VElasticCollision // // Author: Maria Grazia Pia // // Creation date: 15 April 1999 // // Modifications: // // ------------------------------------------------------------------- #ifndef G4VANNIHILATIONCOLLISION_HH #define G4VANNIHILATIONCOLLISION_HH #include "globals.hh" #include "G4VCollision.hh" #include "G4VCrossSectionSource.hh" #include "G4VAngularDistribution.hh" #include "G4KineticTrackVector.hh" class G4KineticTrack; class G4VAnnihilationCollision : public G4VCollision { public: G4VAnnihilationCollision(); virtual ~G4VAnnihilationCollision(); G4bool operator==(const G4VAnnihilationCollision &right) const; G4bool operator!=(const G4VAnnihilationCollision &right) const; virtual G4KineticTrackVector* FinalState(const G4KineticTrack& trk1, const G4KineticTrack& trk2) const; virtual const G4VAngularDistribution* GetAngularDistribution() const { return theAngularDistribution; } protected: virtual const G4ParticleDefinition* GetOutgoingParticle(const G4KineticTrack& trk1, const G4KineticTrack& trk2) const = 0; private: double BrWigInt0(const double x, const double gamma, const double m0) const { return 2.0*gamma*std::atan( 2.0 * (x-m0)/ gamma ); } G4double BrWigInt1(const G4double x, const G4double gamma, const G4double m0) const { return 0.5*gamma*gamma*std::log( (x-m0)*(x-m0)+gamma*gamma/4.0 ) + m0*BrWigInt0(x,gamma,m0); } double BrWigInv(const double x, const double gamma, const double m0) const { return 0.5*gamma*std::tan( 0.5*x/gamma )+m0; } double SampleResonanceMass(const double poleMass, const double width, const double minMass, const double maxMass) const; private: G4VAngularDistribution * theAngularDistribution; }; #endif