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Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VDecayChannel.hh,v 1.13 2010-08-10 15:47:42 kurasige Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ // // // ------------------------------------------------------------ // GEANT 4 class header file // // History: first implementation, based on object model of // 27 July 1996 H.Kurashige // 30 May 1997 H.Kurashige // 23 Mar. 2000 H.Weber : add GetAngularMomentum() // ------------------------------------------------------------ #ifndef G4VDecayChannel_h #define G4VDecayChannel_h 1 #include "G4ios.hh" #include "globals.hh" #include class G4ParticleDefinition; class G4DecayProducts; class G4ParticleTable; class G4VDecayChannel { // Class Description // This class is a abstract class to describe decay kinematics // public: //Constructors G4VDecayChannel(const G4String &aName, G4int Verbose = 1); G4VDecayChannel(const G4String &aName, const G4String& theParentName, G4double theBR, G4int theNumberOfDaughters, const G4String& theDaughterName1, const G4String& theDaughterName2 = "", const G4String& theDaughterName3 = "", const G4String& theDaughterName4 = "" ); // Destructor virtual ~G4VDecayChannel(); protected: // default constructor G4VDecayChannel(); // copy constructor and assignment operatotr G4VDecayChannel(const G4VDecayChannel &); G4VDecayChannel & operator=(const G4VDecayChannel &); public: // equality operators G4int operator==(const G4VDecayChannel &right) const {return (this == &right);}; G4int operator!=(const G4VDecayChannel &right) const {return (this != &right);}; // less-than operator is defined for G4DecayTable G4int operator<(const G4VDecayChannel &right) const; public: // With Description virtual G4DecayProducts* DecayIt(G4double parentMass = -1.0) = 0; public: // With Description //get kinematics name const G4String& GetKinematicsName() const; //get branching ratio G4double GetBR() const; //get number of daughter particles G4int GetNumberOfDaughters() const; //get the pointer to the parent particle G4ParticleDefinition * GetParent(); //get the pointer to a daughter particle G4ParticleDefinition * GetDaughter(G4int anIndex); //get the angular momentum of the decay G4int GetAngularMomentum(); //get the name of the parent particle const G4String& GetParentName() const; //get the name of a daughter particle const G4String& GetDaughterName(G4int anIndex) const; // get mass of parent G4double GetParentMass() const; G4double GetDaughterMass(G4int anIndex) const; //set the parent particle (by name or by pointer) void SetParent(const G4ParticleDefinition * particle_type); void SetParent(const G4String &particle_name); //set branching ratio void SetBR(G4double value); //set number of daughter particles void SetNumberOfDaughters(G4int value); //set a daughter particle (by name or by pointer) void SetDaughter(G4int anIndex, const G4ParticleDefinition * particle_type); void SetDaughter(G4int anIndex, const G4String &particle_name); protected: // kinematics name G4String kinematics_name; // branching ratio [0.0 - 1.0] G4double rbranch; // number of daughters G4int numberOfDaughters; // parent particle G4String* parent_name; //daughter particles G4String** daughters_name; protected: // With Description // celar daughters array void ClearDaughtersName(); protected: // pointer to particle table G4ParticleTable* particletable; // temporary buffers of pointers to G4ParticleDefinition G4ParticleDefinition* parent; G4ParticleDefinition** daughters; // parent mass G4double parent_mass; G4double* daughters_mass; // fill daughters array void FillDaughters(); // fill parent void FillParent(); public: // With Description void SetVerboseLevel(G4int value); G4int GetVerboseLevel() const; void DumpInfo(); private: const G4String& GetNoName() const; protected: // controle flag for output message G4int verboseLevel; // 0: Silent // 1: Warning message // 2: More static const G4String noName; }; inline G4int G4VDecayChannel::operator<(const G4VDecayChannel &right) const { return (this->rbranch < right.rbranch); } inline G4ParticleDefinition* G4VDecayChannel::GetDaughter(G4int anIndex) { //pointers to daughter particles are filled, if they are not set yet if (daughters == 0) FillDaughters(); //get the pointer to a daughter particle if ( (anIndex>=0) && (anIndex0) G4cout << "G4VDecayChannel::GetDaughter index out of range "<=0) && (anIndex0){ G4cout << "G4VDecayChannel::GetDaughterName "; G4cout << "index out of range " << anIndex << G4endl; } return GetNoName(); } } inline G4double G4VDecayChannel::GetDaughterMass(G4int anIndex) const { if ( (anIndex>=0) && (anIndex0){ G4cout << "G4VDecayChannel::GetDaughterMass "; G4cout << "index out of range " << anIndex << G4endl; } return 0.0; } } inline G4ParticleDefinition* G4VDecayChannel::GetParent() { //the pointer to the parent particle is filled, if it is not set yet if (parent == 0) FillParent(); //get the pointer to the parent particle return parent; } inline const G4String& G4VDecayChannel::GetParentName() const { return *parent_name; } inline G4double G4VDecayChannel::GetParentMass() const { return parent_mass; } inline void G4VDecayChannel::SetParent(const G4String &particle_name) { if (parent_name != 0) delete parent_name; parent_name = new G4String(particle_name); parent = 0; } inline G4int G4VDecayChannel::GetNumberOfDaughters() const { return numberOfDaughters; } inline const G4String& G4VDecayChannel::GetKinematicsName() const { return kinematics_name; } inline void G4VDecayChannel::SetBR(G4double value){ rbranch = value; } inline G4double G4VDecayChannel::GetBR() const { return rbranch; } inline void G4VDecayChannel::SetVerboseLevel(G4int value){ verboseLevel = value; } inline G4int G4VDecayChannel::GetVerboseLevel() const { return verboseLevel; } #endif