// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VGlobalFastSimulationManager.hh,v 1.5 2006-06-29 19:08:31 gunter Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ // // // Abstract interface for GEANT4 Global Fast Simulation Manager. // P. Mora de Freitas & M. Verderi 14/April/1999. // // Class description: // // G4GlobalFastSimulationManager is a "Singleton", i.e., only one instance // of it may exist. This is ensured by making the constructor private. // // G4VGlobalFastSimulationManager is an abstract interface for the // G4GlobalFastSimulationManager one. It has the public access function // GetConcreteInstance(), which is used to obtain a pointer to the concrete // G4GlobalFastSimulationManager, should it exist. After // // G4VGlobalFastSimulationManager* pVFSMan = // G4VGlobalFastSimulationManager::GetConcreteInstance (); // // pVFSMan points to the real (concrete) G4GlobalFastSimulationManager if // at least a parameterisation envelope exists, otherwise is zero. // // Thus all code must be protected, for example by: // if (pVFSMan) // G4FlavoredParallelWorld* = // pVFSMan -> GetFlavoredWorldForThis(p); // #ifndef G4VGLOBALFASTSIMULATIONMANAGER_HH #define G4VGLOBALFASTSIMULATIONMANAGER_HH class G4VFlavoredParallelWorld; class G4ParticleDefinition; class G4VGlobalFastSimulationManager { public: // with description static G4VGlobalFastSimulationManager* GetConcreteInstance (); // Returns pointer to actual Global Fast Simulation manager if // at least a parameterisation envelope exists. Always check value. virtual ~G4VGlobalFastSimulationManager () {} virtual G4VFlavoredParallelWorld* GetFlavoredWorldForThis(G4ParticleDefinition*)=0; // VGlobalFastSimulationManager interface for visualisation. protected: static void SetConcreteInstance (G4VGlobalFastSimulationManager*); // Sets the pointer to actual Global Fast Simulation manager. static G4VGlobalFastSimulationManager* fpConcreteInstance; // Pointer to real G4GlobalFastSimulationManager. }; #endif