// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VisExecutive.hh,v 1.10 2010-05-28 16:48:03 allison Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ // // // John Allison 2nd February 2005 (based on MyVisManager, 24th January 1998). // // Class description // // Concrete Visualization Manager that implements the virtual // functions RegisterGraphicsSystems and RegisterModelFactories. This // is executed when you Initialise() or Initialize() the vis manager. // It exploits C-pre-processor variables G4VIS_USE_DAWN, etc., which // are set by the GNUmakefiles if environment variables of the same // name are set. // // Include this file and write code to instantiate G4VisExecutive just // once at beginning of operations. Before you compile, set // appropriate environment variables (usually using "./Configure"). // If you change your environment you must force recompilation (the // make files will not detect the need to do this). // // Typically, your main program file will contain: // // #ifdef G4VIS_USE // #include "G4VisExecutive.hh" // #endif // ... // int main() { // ... // #ifdef G4VIS_USE // // Instantiate and initialise Visualization Manager. // G4VisManager* visManager = new G4VisExecutive; // See Note (a). // visManager -> SetVerboseLevel (verbosityString); // See Note (b). // visManager -> RegisterGraphicsSystem (new myGS); // See Note (c). // visManager -> Initialize (); // See Note (d). // #endif // ... // #ifdef G4VIS_USE // G4cout << "Deleting vis manager..." << G4endl; // delete visManager; // G4cout << "Vis manager deleted." << G4endl; // #endif // // Notes: // (a) After instantiation, all references to this object should be as // a G4VisManager. The functions RegisterGraphicsSystems and // RegisterModelFactories defined in G4VisExecutive.icc are // virtual functions of G4VisManager. They are invoked by // G4VisManager::Initialise. If you need to initialise in a // separate file, see advice below. // (b) The verbosityString ("quiet", "errors", "warnings", // "confirmations", etc. - "help /vis/verbose" to see options) can be // set here or with /vis/verbose. Alternatively, you can instantiate // with a verbosity string. e.g: // G4VisManager* visManager = new G4VisExecutive("quiet"); // (c) You can register your own graphics system like this. // (d) Your can intialise like this with C++ code or use /vis/initialize. // // If you need to perform the instantiation and the initialisation in // separate files, e.g., to establish the verbosity before // initialisation, then the code that initialises must have access, of // course, to the G4VisExecutive object, but this should be as a // G4VisManager object, i.e., #include "G4VisManager.hh". // RegisterGraphicsSystems and RegisterModelFactories are (pure) // virtual methods of G4VisManager called from G4VisManager::Initialize. // First file: // #include "G4VisExecutive.hh" // ... // fpVisManager = new G4VisExecutive; // where fpVisManager is a G4VisManager*. // Second file: // #include "G4VisManager.hh" // ... // fpVisManager -> Initialize (); // where there is some mechanism for getting access to the pointer // fpVisManager. // // The implementation is included as an .icc file because - for those // graphics systems that need external libraries - only those systems // that have been selected by the flags may be instantiated without // causing unresolved references (only the user knows which libraries // are available on his/her computer). It also ensures that libraries // can be linked in the right order, without circular dependencies. // (Note that some graphics systems, notable those that write files // for off-line viewing, do not suffer these restrictions and are // always registered.) // // See class description of G4VisManager for more details. #ifndef G4VISEXECUTIVE_HH #define G4VISEXECUTIVE_HH #include "G4VisManager.hh" class G4VisExecutive: public G4VisManager { public: // With description G4VisExecutive (const G4String& verbosityString = "warnings"); private: void RegisterGraphicsSystems(); void RegisterModelFactories(); }; #include "G4VisExecutive.icc" #endif